
With 1.3 we introduced PERKAGEDDON -- our complete perk overhaul -- and now with 1.3.5, we're hardening that update and improving the all-around quality of the game. We targeted several large bugs, tweaked a ton of perks that needed tweaking, hit some key quality of life pieces, and laid some groundwork for what's to come!
Strap on your helmets. Let's dive in to the major gameplay changes!
We noticed a large number of games were going on a bit longer than necessary, particularly when there was only one Spaceman left. We'd see a match effectively conclude 10 minutes in, and then the next 3 to 5 minutes are spent watching 2 players try to outjuke or avoid each other. Turns out, that's not very fun for everyone else!
In this update, when Last Man Standing is triggered, the Rescue Shuttle will now arrive even if Tasks are not complete. This is done in order to force a final confrontation between the remaining Spaceman and Monster. And don't worry; the Pilot explains his bold actions.
In order to bring back "Canning" deaths (Spacemen being shoved into Emergency Mass Ejectors) and require Spacemen to use more caution around these objects, we have COMPLETELY REMOVED the ability for Magnetic Boots to stop you from being ejected from an Emergency Mass Ejector. A large majority of players felt this lessened the fun of being the Monster, especially since Magnetic Boots are being run by the majority of players, especially new players.
Magnetic Boots will still behave as they have before in all other aspects, stopping ejection from Airlocks and so on. We will monitor this change closely alongside the other perk changes in this patch.
When doors are locked, there is now a large LOCKED icon over the front of them for better readability. No longer will you smash your face into doors! As much. We hope.
All Monsters can now dodge while airborne and no longer require Claws Upon Claws to perform this maneuver. By default, this is performed by pressing Left ALT while in Monster Form.
Many perks (especially ones that we feel are better for new players) were too deep into the progression tree, so we've shuffled some perks around a bit, primarily giving some perks a bit sooner to help new players survive, learn the game, and try out more unique playstyles.
The Monster's Corpse Lord perk has received some major tuning. We felt as though zombies weren't common enough and it's difficult to get traction for most players.
The Monster's Decoy Perk received a bunch of improvements to make it more useful to our most crafty players.
The Monster's Lockdown Perk has received a big buff, and will probably receive another in the future.
Enough about gameplay, you're here for the cosmetics, right?
(All store items can be purchased via the in-game customization screen or by visiting the Item Store.)






It wouldn't be a Spaceman patch without some crossover content! This update sees a whole bundle of ULTRAKILL crossover content, and a Stationeers helmet! Free for owners of both games!



Note: As requested, we are planning to make Crossover Items purchasable independently on the Item Store in the future.
https://store.steampowered.com/app/1229490/ULTRAKILL/
https://store.steampowered.com/app/544550/Stationeers/
But that's not all, the changes continue...
A new Server Config Setting has been added! "AllowsModeratorsToBan" (false by default) will allow moderators to ban users on your server, as well as manage the ban list. This will allow your moderators to have better control over the server, without giving them access to everything.
We're spending a little bit of time touching up areas of the maps that we feel lack readability, or simply could use some visual polishing. There are many, and we will be working through them over time. Most of our goals are focused on making certain parts of maps feel distinct from other parts, to aid players in navigating these spaces. Sometimes, it's because Maddok looked at a room Zag created and said "By Jub, who let you use the editor?!"
Echo
Gardens
Shooting Range
Duress, arguably one of our weakest and worst-performing maps, will likely be receiving a larger rework in the near future. This will likely include the removal of Duress from the map rotation (and game files) while we rework it, replacing it with the next upcoming map, Kema, which is now scheduled for 1.4 -- the very next update.
Alongside these changes, we're targeting some reworks to two of other weaker maps. Tidal Lock (mostly removal of the bottom floor) and The Experiment (greater expansion of the playable area.) These will arrive in whichever update makes the most sense. We'll let you know more as we develop these changes!
As usual, we have loads more detail you can view in THE FULL PATCH NOTES including numerous bug fixes, quality-of-life improvements, and more!
ːbigjohnː

We spent a lot of 2020 figuring out what we wanted from the game, and how to best scale it up to meet our ambitions. We know what we want for 2021. And we know exactly what YOU want, too.
Next update (1.4) will focus on a major voice chat overhaul, and then we're on to 1.5; The Traitor Update, featuring a new antagonist role, and where you'll learn a little bit about the competing BRIGADE organization, and what drives them to see The Company fall.
You can view our shorter-term plans on the Development Starmap, and we'll see you in SPACE!
https://store.steampowered.com/app/408900/Unfortunate_Spacemen/