
Hello Fated Ones!
Following our previous statement on modding, we are here with some cool news.
We previously had doubts in regard to the possibility to publish the tools that we created while making the game. We're happy to announce that those tools are now publicly available!
Instructions to access the tools are at the bottom of this news, but please consider reading the important notice first.
These tools also comes with a new 1.60 game update which fixes a few outstanding issues.
Please be aware: these tools were never meant to be public, we are providing them as-is, which means that you should expect very obtuse interfaces, and no technical support or planned updates to the tools. They are Windows 64bit only and can't (and will not be update to) run on Linux and macOS.
Please also be aware that this update isn't about adding a Steam Workshop support. This would require much more work and as of now, bringing the tools publicly has already been quite the work. We unfortunately can't push this further and mod support will remain "old school" for the time being.
To help you getting into the tools, we prepared a full walkthrough, powered by our french accent.
Don't mind its length of almost 3 hours, it comes with a convenient chaptering to watch it in bursts.
Be mindful that these tools, despite being very extensive, are limited because some aspects of ScourgeBringer are hardcoded and can't really be made editable.
Here's what you can't do with the tools:
If you wish that your mods are promoted by us, there's a few guidelines:
You can't:
Our editor is super tightly coupled to the game itself and doesn't allow to made "side projects", it can only directly modify the game's core, hence possibly break the game with no way back.
BUT! The community has started working on a mod manager, ModBringer (by Squiblydoo). For now it only manages texture swapping, but this kind of manager might be the answer to our lack of time to make these adaptions to our editor. If such a tool should allow to safely backup and restore the original game files, we could think about publishing our editor to the community!
The tools are not downloaded by default. You need to switch to a beta branch to download them.
Right click on ScourgeBringer in your library, select Properties. Now click on Betas, and select the "Editor" branch. After selecting it, the editor should be downloading.
You will then be able to launch it by browsing through the game's files.
Please note that the editor is quite demanding and will take several seconds to boot.
We created a modding channel on our Discord. There you can discuss mods and possible modding strategies. Some mods are already being made!
New:
Changes:
Fixes: