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Rhythm Doctor OSTEventsRhythm Doctor Minor Update: 0.9.6!
Game update

Rhythm Doctor Minor Update: 0.9.6!

Rhythm Doctor OST · published 30 Mar 2021, 13:46 UTC · build 6462819

All eventsPlayers around this dateRead on Steam

Difficulty adjustments:
- One Shift More: nerf - 6 mistakes -> 8
- Super Battleworn Insomniac: nerf - 7 mistakes -> 8
- Helping Hands: nerf - no double-row part during the scrolling credits (removed one samurai beat)
- Rollerdisco: buff - Miner's mistakes weighted x1 instead of x0.5
- Unreachable: buff - missing every single Samurai beat can no longer give you a B
- Distant Duet: buff - ~4 less misses required for each rank
- Puff Piece: nerf (extra slow beats now weighted 1.5x instead of 2x, B rank +1)
- Invisible: nerf VFX (no screen flipping)

QoL:
- "Press esc then S to skip tutorial" prompt now appears at the start of tutorials of levels you've played before
- Level select: golden rank text when perfect
- Level select: "Perfect" text on Boss levels if perfected

Fixes:
- corrected SVT tutorial "oh dear" threshold to be more than 10 misses (out of 38 hits)
- Doublespeed/Halfspeed: fix Puff Piece and 'care less' play sound events not following level speed by setting them to Music type
- Fixed chilli icon appearing in the heart monitor when changing to double speed
- Main menu uses monitor's ratio for animations
- Apostrophe bug fix in Normal (non-pixel) text mode in English

2P:
- Insomniac: Added new Insomniac sprites. Added 2P Insomniac sprites and implemented into 2P Insomniac levels.
- Super Insomniac: Both Insomniacs turn their heads in 2P now
- Know You: new 2P version (thanks lugi!)
- Training Doctor's Train Ride: new 2P level design + VFX

Polish:
- Added screen crack and glitch for heart monitor when selecting boss levels
- Slightly different battle transition for boss levels when entering the level

Editor:
- Play Sound events can now choose a sound type, which sets the volume control it obeys. The 'Music' sound types will also speed up/slow down the sound with level speed
- bugfix: float variables (f1-f9) work now
- added squareshot 'tonk' sound to Play Sound dropdown
- fix editor SetBackgroundColor scroll speed field for tiled images not hiding when switching to Color mode
- Change Player Row event now supports tags and conditions
- new mod gentleBassDrop, used in Distant Duet (too much motion before)
- new custom methods: DamageHeart(int row, float weight) and HealHeart(int row, float weight), MistakeOrHeal(float weight) and MistakeOrHealSilent(float weight)

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