
Hello Fated Ones!
We often get this question: "Is it allowed to mod ScourgeBringer? The EULA seems to forbid it."
Let's clear this up once and for good: Yes! You can mod ScourgeBringer, to some extent.
Please check below in regard to what's possible, and what isn't.
There's a story behind this EULA.
At first, we were willing to publish the tools that we used to make the game, and we published this EULA to protect players because we wanted to encourage clean and safe modifications and not exe hacks. This was purely for a safety reason, like preventing anyone to download modified executables of unknown sources which could harm computers or hide stuff, or simply break their game/corrupt their save. Of course not all hacks are like this but this was our way to say "we're coming up with a safe approach".
With time, it started to be clear to us that we would hardly find the time to publish our tools (they are too tightly coupled with the base game and they require a bunch of adaptions to properly support modding).
This is still very true now, and I don't think that we'll find the time to adapt and publish them. But this might change with community efforts (please check the "What's possible?" section).
So our idea was to evolve the EULA and have some tolerance, but with clear boundaries so that anyone downloading a mod knows what's inside, with ideally us validating and promoting "safe mods". This never happened as well because we didn't find the time to gather our thoughts about this and work on a more elaborated framework.
Here we are now: an non-adapted EULA, a lack of time on our side, but will to support modding.
Our proposal: we're officially allowing modding through this statement, though the EULA will stay the same to prevent malicious uses and we are going to open it up to fair tolerance when it comes to modding. In that regard, we will only give visibility to mods that are transparently safe.
If you wish that your mods are promoted by us, there's a few guidelines:
You can't:
Please bear in mind that as-is, Skills, Blessings and Chaos are coded into the executable and can't be modified through the "Catalog" files. Everything else can.
We created a modding channel on our Discord. There you can discuss mods and possible modding strategies. Some mods are already being made!
We would like to! These tools are super powerful to make new room or worlds, new enemies, new weapons, or new bosses.
But like we noted, Our editor is super tightly coupled to the game itself and doesn't allow to made "side projects", it can only directly modify the game's core, hence possibly break the game with no way back.
BUT! The community has started working on a mod manager, ModBringer (by Squiblydoo). For now it only manages texture swapping, but this kind of manager might be the answer to our lack of time to make these adaptions to our editor. If such a tool should allow to safely backup and restore the original game files, we could think about publishing our editor to the community!
In any case, it's time for some action!
Happy modding ScourgeBringer!