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Airport CEO›Events›Airport CEO 1.0-10 released
Game update

Airport CEO 1.0-10 released

Airport CEO · published 5 years ago · build 6416878

All eventsPlayers around this dateRead on Steam

Happy(?) Monday, important business person!

Just like most airport CEOs, we're back to work after a relaxing weekend. Well, perhaps not too relaxing as we just like most CEOs have a difficulty of not taking work home with us during the per society ordained week breaks. As a result, we're launching the next post 1.0 stabilization update, Airport CEO 1.0-10, which takes care of some rare issues, some extremely rare issues and some much needed balancing to a few different economy related systems.

This update balances a few aspects of the economy that makes GA airfields a bit more profitable in the later stage of an airport's development, balances the franchise rent fee exploit and also adjusts the exacerbated profits possible from jewelry shops while also making passengers a bit more interested in shopping once they've passed into the secure zone area. We're also solving a wide range of very rarely occurring bugs but also a more widespread issue of queues for security checkpoints in some instances not being correctly buildable until the second time its attempted. Below is the full log of changes for this update...

Release notes - 1.0-10

Improvement

  • [ACEO-42666] - Departing passengers in secure zone shopping need deterioration rate balanced
  • [ACEO-42836] - GA parking cost increased to make GA airfield aspect more profitable

Bug

  • [ACEO-42311] - Aircraft can in very rare instances stall when attempting to fetch an available runway
  • [ACEO-42364] - Job task dispatching for remote boarding flights can in some instances for medium on large stands not always work correctly
  • [ACEO-42570] - Concorde droop-snoot too far drooped when parked at stand
  • [ACEO-42571] - Supersonic DLC: Aircraft spawn ratio too high
  • [ACEO-42574] - Price of jewelery heavily inflated
  • [ACEO-42580] - Missing tooltip on follow with camera on flight information panel
  • [ACEO-42590] - Economy report incorrect when calculating balance including construction cost
  • [ACEO-42596] - First queue point can in certain instances not be built until second attempt for specific desks
  • [ACEO-42605] - Medium check-in desk is not unlocked with baggage unlocking R&D project
  • [ACEO-42636] - Service trucks can in extremely rare instances not appear after exiting vehicle depot
  • [ACEO-42639] - Bags can in extremely rare instances be assigned incorrect status on transition causing them to fly across world
  • [ACEO-42644] - Planned objects count towards net worth
  • [ACEO-42645] - "Delivery trucks only" setting for road nodes does not include fuel truck deliveries
  • [ACEO-42652] - When toggling planning mode the context menu label does not always update
  • [ACEO-42680] - Persons can in extremely rare build configurations adjust prematurely to certain desks causing them to become offset when deboaring airside shuttle buses
  • [ACEO-42682] - Animals can in certain build configurations pass through fences on a diagonal path
  • [ACEO-42683] - Main menu flip row sound slightly too loud
  • [ACEO-42699] - Closed baggage bay does not spawn world notification immediately on load causing baggage operation to stop
  • [ACEO-42708] - Switching desk access person type whilst persons are interacting with desk does not always cancel their interaction
  • [ACEO-42709] - Pusback truck outside of airport service road area can be assigned a job task causing a behavioral deadlock
  • [ACEO-42760] - Localized date string can clip out of view
  • [ACEO-42798] - Certain e-mails can in rare instance lack subject line
  • [ACEO-42831] - Pushback truck can park on top of stair truck for some specific aircraft types
  • [ACEO-42837] - Franchise rent too high as it can be misused as passive income
  • [ACEO-42838] - Ramp agent job task can in certain instances get created twice causing double the amount of ramp agents on an active stand

As per usual we'll continue to monitor the reported bugs and apply weekly fixes on the experimental branch. Also as per usual we ask that for any critical issues you still may stumble upon, send an e-mail to [email protected] and we'll expedite your issue.

Thanks and enjoy!

// Alexander, Fredrik & Olof - Apoapsis Studios

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