Hope you’re all fine. Oh, you’re not? Don’t worry, we bring good stuff to fix that!
Medoo, light up the room and LET’S GO!!


A month ago we asked our Kickstarter backers which double-headed worm model they preferred to puke them (and you too) around NetherWorld scenarios.

Hmmm... Parabolic A, Punky B or Mustaches C?
AND THE PEOPLE SPOKE:

We wanna thank our incredible backers again for voting and giving us feedback. We also noticed people liked B a lot (it even won the Twitter poll!), so MAYBE we manage to include it one way or another.
We also promised we’d show the winner’s main animations you'll see when travelling from a scenario to the Worm Cave (vomiting / absorbing effects will be added soon):

However, this is only the basic model. The final design of each worm will change a bit depending on the scenario they are placed on (or lead to). We really hope you like it!

We’re glad to announce that all the scenarios from the first 60% of the game are playable. Some of them have a new look too! (no lightning or particles yet).
In order to make it feel eerier and threatening, we decreased saturation, changed sky color and tested increasing mountains size (so they looked closer to the player). We'll add sandstorm particles in the future.

We also fixed the scale of some houses that made Medoo look way taller than he really is: