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NetherWorld Digital Artbook›Events›NetherWorld Devblog #2
Community

NetherWorld Devblog #2

NetherWorld Digital Artbook · published 5 years ago

All eventsPlayers around this dateRead on Steam

Hey Netherholics!

Hope you’re all fine. Oh, you’re not? Don’t worry, we bring good stuff to fix that!

Medoo, light up the room and LET’S GO!!

DEWORMCRATIC ELECTION RESULTS

A month ago we asked our Kickstarter backers which double-headed worm model they preferred to puke them (and you too) around NetherWorld scenarios.


Hmmm... Parabolic A, Punky B or Mustaches C?

AND THE PEOPLE SPOKE:

CONGRATS TO PARABOLIC A! 👏👏👏

We wanna thank our incredible backers again for voting and giving us feedback. We also noticed people liked B a lot (it even won the Twitter poll!), so MAYBE we manage to include it one way or another.

We also promised we’d show the winner’s main animations you'll see when travelling from a scenario to the Worm Cave (vomiting / absorbing effects will be added soon):

However, this is only the basic model. The final design of each worm will change a bit depending on the scenario they are placed on (or lead to). We really hope you like it!

SCENARIOS: UPDATES & UPGRADES

We’re glad to announce that all the scenarios from the first 60% of the game are playable. Some of them have a new look too! (no lightning or particles yet).

1) New Mordisco Desert

In order to make it feel eerier and threatening, we decreased saturation, changed sky color and tested increasing mountains size (so they looked closer to the player). We'll add sandstorm particles in the future.

We also fixed the scale of some houses that made Medoo look way taller than he really is:

  • Old Saloon size:
    "Optimistic Medoo", 2020. Oil on canvas.
  • New Saloon size:
    "Realistic Medoo", 2021. Tears on canvas.

2) New forest

Fornus Forest was one of the first areas we created on 2016, and despite some upgrades it was looking too old. We decided to burn most of it and plant new assets in a completely new terrain. SLOPES EVERYWHERE!

We’ve also improved some of the creature designs:

Whether you get lost or wanna have fun in Fornus, we encourage you to visit this spot. It’s empty now, but keep reading to know who you’ll find there.

3) Home, S-weed Home

We’ve made Medoo’s house bigger, and with more rooms and objects. Besides... It will change a bit during the story!

CHARACTERS: UPDATES & UPGRADES

Scenarios aren’t the only ones with a new face. Check out some of the big changes we’ve done to main and secondary characters!

1) Bozky

Our best friend and pet looked so big on screen that stood out more than Medoo himself (that's not difficult, but still).

2) Cubick

We gave him the outfit a real cokehead mage deserves!

3) Aitana

She's very shy and comes from a conservative and religious family, so we changed her animations and clothes to reflect that.

She... she's gonna be fine. Yeah. Totally fine.

4) Petra

We wanted to add more personality to The Puke's best bitch. If you need business or entrepreneurship advice, she's your girl.

5) Marinda

The Puke's Whorehouse owner has 2 passions: Money and sexual slaves.

6) "Them"


Are you lost? Are you hot? Meet "Them" at Fornus Stones and let it flow.

TECHNICAL STUFF

Our beloved PLIB (Programmer-Locked-In-Basement) Dan has been focused on in-game cinematics and fixing minor bugs, as well as working on:

  • Worm teleportation system.
  • Autosave system implementation.
  • Fast-Dressing tool (internal use only):
    It allows us to test clothes on Medoo faster just by dragging them there.

WHAT NEXT?

DAAAMN, after the Accident we never thought we’d be that happy seeing all the lost scenarios on Unity again, as well as the new ones! Tell us your impressions in the comments!

During the following weeks we’ll keep working on in-game cinematics, designing a new HD UI and also finishing and revising some parts of the script.

Add NetherWorld to your Wishlist and join us in this crazy journey!

https://store.steampowered.com/app/672420

Aaaaand Holy Worm, that's it for now!


How was it? If you have any questions, please comment below or send us a mail to [email protected].

As always, thanks so much for your support, stay safe and see you in the next devblog!

Hungry Pixel team

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