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DeepfieldEvents0.4.0 - Tutorial & Facelift
In-game event

0.4.0 - Tutorial & Facelift

Deepfield · published 29 Mar 2021, 04:09 UTC

All eventsPlayers around this dateRead on Steam

Tutorial

Deepfield has some pretty unique core concepts and mechanics; it's about time we explain some of these things to you.

If you're dropping into a universe for the first time, you will be presented with a short tutorial which will teach you the basics of Deepfield. We have tried to keep things interesting by introducing a little lore at the same time.

We really want to know how you found the tutorial so be sure to press F8 and let us know how you went!

Facelift

We have upgraded the graphics in a few areas of the game:

  • New background items with added parallax effect.
  • The substance which the units move around in is now affected by movement.
  • Fog of war reveals smoothly and colours have been changed to make it obvious what can be seen, what has been revealed and what is unknown.

Other Improvements

  • Universe button has been replaced with a sector minimap. This allows players to view adjacent sectors by clicking on the corresponding square. Universe panel can still be opened via hotkey.
  • Co-ordinates of the current sector are shown above the minimap.
  • Feedback button moved to the top of the screen.
  • Painful sound effects (like clicking buttons) have been made less painful.

Bug Fixes

  • Picking a start location on the edge would cause the game to timeout.
  • The "range" stat in the unit stat panel was broken for some units.
  • Custom keybinds are now saved correctly.
  • Selecting small units when they are under larger ones is now possible (e.g. Phages under the Amoeba).
More from Deepfield

Other announcements

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Community8 Sep 2026What 450 Playtesters actually told meA month ago I opened Deepfield up for playtesting. More than 450 people signed up. Three left feedback. The whole point of rebuilding Deepfield was to avoid the mistake I made the first time: spending years building something before finding out whether anyone actually wanted it. This time I got to playable quickly, put it in front of people, and waited for an answer. The answer was... unclear.…Community25 Aug 2026Playtest requests are coming in!Which is useful, but I’m currently trying to get first-run data from actual sessions. If you’ve requested access, even a 15-minute run is valuable. I’m specifically looking for whether you can work out the first loop: mine → move → manufacture → fight → resupply. Use F8 in-game or the feedback button, even if the feedback is just ‘I got stuck here and quit.’ That’s exactly the kind of thing I n…DeepfieldGame update19 Aug 2026Playtest UpdateThis update makes Deepfield’s logistics systems more reliable, more consistent, and much easier to follow. The big change is a full rebuild of utility shuttles: cargo, personnel, and builders now share a single persistent work system with proper docking queues, cross-sector jobs, and far better recovery when things go wrong. I've also added a new Fleet Work panel, improved display support (incl…