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Chicory: A Colorful Tale›Events›Week 1 Hotfixes Report!
In-game event

Week 1 Hotfixes Report!

Chicory: A Colorful Tale · published 5 years ago

All eventsPlayers around this dateRead on Steam

Since our previous bugfix report, build has gone from 1.0.0.53 to 1.0.0.56.

Changes:

  • *Saves now create a backup file to hopefully mitigate the extremely rare case where it saves incorrectly/corrupted on PC
  • Rainforest flowers now have a much higher priority to receive clicks even when the player is standing on/in front of them. This also makes bombs easier to operate when combined with these.
  • Added button shortcuts for Undo/Redo and made the buttons interactable for co-op players
  • A certain NPC who gives you litter for accomplishing something obscure will now give it to you on any interaction after you've beaten the game
  • Lowered the fill % requirement for the wall mural in Dinners
  • Added 1680x945 resolution
  • Increased the distance from which you can interact with Couscous slightly so the player doesn't walk out of it during conversation
  • Increased Clementine's interact priority while in your parent's house so she's easier to interact with next to your painting
  • Save & Quit saves the player's "respawn" point rather than current position. This prevents a lot of issues with Saving and Quitting while in unusual locations.
  • Reduced time taken by flushing textures (something the game does regularly to limit memory growth)
  • Reduced memory used in general
  • Changed the name/design for an NPC and adjusted their house layout

Fixes:

  • Bad memory leak when visiting the screen with Pickle's house
  • Crash when loading a corrupted/incorrect custom stamp file
  • Save and Quit while standing on glowy cave worms would cause you to go out of bounds on load
  • Fixing the above accidentally introduced an issue where all cave worms were non-collidable until you got glow paint, which we fixed a day later, lol
  • *Bombs / the player can push each other out and into weird places when riding on a flower, platform.
  • *Rare freeze during the 3rd boss encounter
  • *Rare crash when deleting decor
  • Jumping diagonal-down across a screen boundary while swimming in water next to an elevated area would allow you to get out of bounds
  • Pickle's paint is invisible during a later segment of the game
  • Adjusted UI text on some screens which erroneously displayed inputs for co-op players
  • Skipping Cutscene while a drawing replay is onscreen would cause issues/freeze
  • *Possible to get 100% of clothing gifts but the game does not verify it
  • Possible to unintentionally destroy a character's house after beating the game
  • Luncheon cafe is open during a critical endgame sequence where it shouldn't be
  • Possible to get stuck by using a mushroom in a remote area during a critical endgame sequence
  • In the postgame, possible to place a permanent item over a gift thus preventing 100% completion
  • Erasing a geyser while swimming in it orphaned the player in a bad place
  • Dad hints for a certain sidequest in the postgame were missing clothing names
  • Missing Mom phone text after getting 100% completion in non-english languages
  • Bad paint hitboxes on Chard&Licorice, Wielder Temple plants, and a few others
  • MANY more out of bounds fixed. There were so many, I'm sorry LOL.

* These changes/issues are extremely weird and rare and we couldn't necessarily reproduce them, but we made changes to prevent them from occurring that hopefully address the problem.

Still more to do, but the issues are thankfully getting more and more obscure and less progress-blocking. Thank you everyone again for your amazing support of the game--this has been by far my most successful game launch ever. It's been so fun to see all your art and read our steam reviews <3

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