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Rivals of AetherEventsRivals of Aether - 2.0.7.5 Patch Notes
Game update

Rivals of Aether - 2.0.7.5 Patch Notes

Rivals of Aether · published 17 Jun 2021, 21:59 UTC

All eventsPlayers around this dateRead on Steam

Summer is around the corner and we are excited to rollout some nice quality of life and UI improvements that affect both local and online modes.


A few QoL and UI improvements that we've been working on:

  • The Random Stage rule will now only pick a stage once, not repeating until every stage has been played at least once. (Once that happens, every stage can be picked again.)
  • You can now use Up and Down on the milestones screen to scale the progress bars up and down.
  • The match timer is now always centered based on the total width of the timer, instead of just on the colon.
  • The foreground water in Merchant Port and Frozen Fortress have been made slightly more transparent.
  • The Team Attack rule now defaults to being on.
  • Display options have now been split into two menus: Display and Graphics.
  • You now have the option to hide the top bar on the HUD under Display options.
  • The HUD top bars now display the players' steam names instead of their profile tags.
  • Air Armada's background now uses a texture instead of a hard-coded color.


A small change to make Zetterburn's NSPECIAL behave like it used to before we adjusted double jump and aerial attack buffers earlier this year.

  • Zetterburn's NSPECIAL now overrides the double jump aerial buffer, meaning you can buffer a doublejump out of it easier.


Bugs patched! Thanks for sharing your reports.

  • Fixed declining a casual mode rematch booting you back to the online menu.
  • Fixed workshop mode forcing itself on after every match in local VS and local Tournament modes.
  • Fixed Forsburn's clone destroying other players' articles on death.
  • Fixed online CSS screens with Abyss mode enabled not playing the correct music.
  • Fixed online profiles not saving color palettes (for real this time).
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