Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Airport CEO›Events›Airport CEO 1.0-22 released
Game update

Airport CEO 1.0-22 released

Airport CEO · published 5 years ago

All eventsPlayers around this dateRead on Steam

Hey hey hey, airport CEO!

As you may of may not know, since the launch of Airport CEO 1.0, we've been continuously updating the game on its experimental branch (although at a much slower pace than before the final release) and today it's time for another one of those updates but this time on the default branch! Today we're bringing you Airport CEO 1.0-22 which primarily solves a round of fringe case bugs, balances some minor aspect of the game such as the cost ratio between different parking lot types but also a new and highly requested feature involving the ability to toggle the landing and take-off direction of a runway (when not active)!

Here is the full list of changes for 1.0-22:

Release notes - 1.0-22

Bug

  • ACEO-43964 Person cars arriving to a GA airport can in certain instance park despite no passenger traffic being active
  • ACEO-43945 Rezoning an airline lounge bathroom can in rare instances cause it to become available for non-business passengers
  • ACEO-43934 Rare null reference exception when fetching transit structure entry exit point can cause world tunnel entrance updating to stop
  • ACEO-43930 Fixed rare missing localization key issue for service vehicle
  • ACEO-43927 Small hangar can be built beneath terminal
  • ACEO-43813 Flood lights can be placed on top of world entrance
  • ACEO-43810 Minor type in police vehicle description
  • ACEO-43806 Check-in desk description text in certain instances exposed
  • ACEO-43800 Road node vehicle type setting for Jet A1 and Avgas fuel truck incorrectly swapped which can cause pathfinding issues in specific instances
  • ACEO-43740 Road checkpoint can in rare instances incorrectly state not being connected to a world entrance tunnel
  • ACEO-43739 Conveyor belts can in certain instances change direction when connecting to a tilt tray
  • ACEO-43738 Vehicles parked beneath upper terminal foundation can for some items cause rendering issues
  • ACEO-43735 Long term parking starting fee not balanced
  • ACEO-43710 Upgrading a single stand will not invoke any cost
  • ACEO-43506 Tress planted through copy paste do not always update season coloring
  • ACEO-43476 Vehicles can in rare instances become visible on underground floors
  • ACEO-43474 Vehicles can in rare instances not turn on to stand immediately when approaching it

Improvement

  • ACEO-43809 Runways can now change landing and take-off direction when toggled off

But... that's not all! Parallel to the back-burner development of Airport CEO and prototyping new ideas we've also been working on a something little else... we'll have some news to share come this Thursday, which will also be the day of the next dev blog. See you then!

// Alexander, Fredrik & Olof - Apoapsis Studios

More from Airport CEO

Other announcements

All events
Airport CEOGame update24 Jan 2026Airport CEO 1.1-3 releasedHello there, airport CEO! Thank you for playing Airport CEO! Long time no see, but it’s absolutely amazing to see that this game still to this day have hundreds if not thousands of daily CEOs building and managing small airfields to large international hubs. We're taking a short break from the development of our new title, ATMOSFAR , by bringing a very small but very important update to the def…Airport CEOGame update3 Nov 2023Airport CEO 1.1-1 releasedHello airport CEOs! First off, thank you so much for all of the wonderful feedback on last week's major release! It's fantastic to see that the work we put into this game is still so highly appreciated to this date. As a response to that major release we are today back with Airport CEO 1.1-1, fixing some of the most widely reported issues in relation specifically to the new helicopter feature.…Release19 Oct 2023Airport CEO: HelicoptersInnovative rotor configurations, sleek cockpit designs, and formidable thrust! These are just a handful of features that define the helicopters in Airport CEO, a new type of vessel that can now traffic your airport! Featuring iconic models like the Bell 206 and the Boeing CH-47 Chinook in a passenger configuration, the Airport CEO Helicopters DLC showcases a quintet of distinct helicopter model…