Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Beast Master›Events›Beast Master - Development Update 25
In-game event

Beast Master - Development Update 25

Beast Master · published 5 years ago

All eventsPlayers around this dateRead on Steam

Beast master will contain multiple islands as we mentioned before. Players will able to travel between those islands to hunt different types of creatures. Each island will have a unique biome and creatures. As the game design, players will start on a beginner island which the game will teach all core mechanics. Players will learn how to tame creatures, craft items, build structures, and eventually will be able to build a raft to sail the open seas.

Each type of raft will able to carry some amount of creatures. Building bigger boats will able to carry more creatures. Traveling between islands might take some time. To prevent time waste, we will also add teleportation feature so players can quickly return to their base. We will not try to impose boring features on players. We will make adjustments to speed up time-consuming features with newly unlocked features. All these improvements will be made as we get some feedback from our community.

We look forward to your thoughts and feedback on this blog post we shared. Thanks for watching and reading.

If you want to hear more and get notified on new updates, feel free to join our discord channel from the link below.

discord channel

Beast Master - Dev Update 25 - Video

More from Beast Master

Other announcements

All events
In-game event18 Dec 2021Beast Master - Development Update 26In our old item drop system, item information was only available when players touched items. Since this system causes confusion when a large number of items are dropped, we have switched to a new system which dropped items can be displayed better. This way, players will be able to directly see what they drop when they kill creatures. In addition, they will be able to see the item info of the dr…In-game event9 Jul 2021Beast Master - Development Update 24Hello, this week we added new swimming mechanics to Beast Master. In our previous blog posts, we mentioned that we will add content related underwater to Beast Master. Players will able to swim and find resources below the ocean. Also we will add some ship physics to the game which will allow to build rafts, boats and big ships to travel between islands. More information will be shared later re…In-game event13 Jun 2021Beast Master - Development Update 23There was something in the previous face models that did not satisfy us. For this reason, we decided to renew the faces of our characters and we are quite happy with the results. Along with this, we have also improved our face generation scene and system. We know how important it is for players to be able to create their own unique character. For this reason, we added as many blend shapes as we…