Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Crown Trick Soundtrack›Events›Crown Trick Dev Blog - Dungeon Design
Community

Crown Trick Dev Blog - Dungeon Design

Crown Trick Soundtrack · published 10 Nov 2020, 11:25 UTC

All eventsPlayers around this dateRead on Steam

When designing dungeons in Crown Trick, we began by considering the overall plot of the game and then narrowed it down to level design, interactive objects, monsters, and bosses. The main story follows Elle’s exploration of the Nightmare Realm in which the dungeons represent emotions — fear, regret, and anger. To escape this closed circle of the nightmare world and save the real world, she must find the mastermind behind the chaos. Each dungeon has its unique style and story behind it, but most importantly there are certain game mechanics and items in each dungeon that we want to discuss in this dev blog.

Tower of Sinners


In the Tower of Sinners, the atmosphere is constructed upon the emotion of fear. Our main inspiration is drawn from old tales of witch hunts in the middle ages. Therefore, the visual elements of the surroundings, monsters, and objects all correspond with that of a witch’s dungeon. As many tales of witches feature crucibles, we decided to add a big crucible at the beginning of each floor. Players can use it to obtain special status effects that will greatly assist Elle in this spooky place.

City of Steam


The inspiration for City of Steam comes from the story Frankenstein and the main theme in this dungeon is set upon the emotion of regret. However, the doctor in this case, went to extremes with his creations due to some other twisted reasons, which you may uncover in game. The entire dungeon in the City of Steam is designed as a scientist’s laboratory (and a rather mad scientist, from the looks of it). The place is rich with various steam pipes, electric panels, wires, strange devices and other technological wonders. Almost all the monsters that you meet there are the creations of Doctor Frank himself. There you will also find a quite useful item which you can upgrade at a special workbench. Remember to make good use of it as you battle Doctor Frank’s twisted machinations.

Ocean Depths


For the third dungeon, we wanted to come up with something quite different. Most traditional dungeon crawler games feature repetitive underground interiors and surroundings. We wanted to change that with something extraordinary this time. While considering ideas for what reflects anger as an emotion, we landed upon the concept of an underwater ocean world as a dungeon. From there, the idea of environmental pollution came to our minds quite naturally. In Ocean Depths, we give players a choice to pollute or purify the ocean and depending on the choice — the marine life monsters and bosses would become stronger or weaker. Compared to other areas, the dungeon itself turned out to be livelier and filled with more objects, including dangerous traps!

Realm of Kings


The first three dungeons serve as a sort of the background story for the game and we needed to have a key character that can connect these dots together. The domain of this rather interesting persona became the concept for the fourth and final dungeon. It was at first designed as a frozen castle and it looked darker and more dangerous than other dungeons. It’s filled with traps, interactive objects, secret rooms, and powerful monsters. We also thought it would be cool to add real chess pieces as enemies (because, you know — it’s a strategy game).

We don’t want to spoil the plot too much, since it’s one of the key areas to understand the story in Crown Trick. So, it’s up to you players, to find out what secrets are hidden in the Realm of Kings for yourself!

https://store.steampowered.com/app/1000010/Crown_Trick/

More from Crown Trick Soundtrack

Other announcements

All events
Community3 Oct 2025❗Update RequiredWe want to let you know about an important update. A recently identified security vulnerability within Unity has been spotted, and while there is currently no evidence of impact on users, we’re taking all relevant steps to ensure you’re on the latest and safest version of the game. To keep you safe, we’ve released a new patch that addresses the issue. Please update your game as soon as possible…Esports13 May 2024「Fantasy Dungeon Adventure」Bundle Available Now!Hey dungeon runners, We are thrilled to collaborate with Gamera Games to bring you「Fantasy Dungeon Adventure」Bundle featuring Crown Trick and The Land Beneath Us! Dive into the Underworld of The Land Beneath of Us , a turn-based rogue-lite action dungeon crawler where you’ll use powerful skill combos and stylish weaponry to battle your way through the Underworld known as Annwn. Enjoy challengin…Esports26 Aug 2023Studio's New Game Coming to PC Sept. 8Hey dungeon runners, Our studio's new title SYNCED will be available here on September 8! Here is the latest trailer we just released at Gamescom: Don't forget to wishlist it now! And pre-register today for sweet rewards at launch: