How was your summer? We guess it was sunny most of the time, considering the heat in the basement we were locked up.
But this is not about us… this is about your NetherWorld’s quarterly dosis, so LET’S GO!!


Following our last update wormwork, animated and implemented the worms of the 60% of the game (both upper & lower heads), each one with unique designs depending on its scenario. Now teleportation between scenarios is fully possible!

Taking attendance at the Worm Cave.

Desert worm upper head is ready to include you in the menu besides rocks and sand.

Although Tick Joe underground adventures are one of our most advanced minigames, we were still using old or generic assets for the dungeons… UNTIL NOW!
We’ve…

Wanna see it in HD? Keep reading!
To fit the scenario where you’re playing it:

Next improvement: Adding tile variations.
This redesign also includes:


But talking about UI… No, wait:

Much better. Here’s our progress on implementing the new UI in HD! (STILL WIP!)

Although we already had the combat system developed, we’re currently polishing it to fit the new UI. That’s important especially regarding to:

