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Noita›Events›Noita 1.0 - HOTFIXES - Oct 22 2020
Game update

Noita 1.0 - HOTFIXES - Oct 22 2020

Noita · published 6 years ago

All eventsPlayers around this dateRead on Steam

Noita 1.0 HOTFIXES coming in hot. We've managed to fix the most severe bugs, so you're getting a few not so critical fixes with this one. Also just as a warning, if you're doing an extremely long run in Noita, you might want to turn off Steam Cloud sync. Noita might crash Steam if your save file exceeds the megabyte limits of what Steam Cloud supports.

HOTFIXES - Oct 22 2020

FEATURE: Steam Cloud on/off option

UPDATE: More coherent plasma beam destruction
UPDATE: Melting/vaporization reactions occur only on material surface, other tweaks - makes a secret ritual easier
UPDATE: Small text edits

BUGFIX: Fixed an issue causing save game bloat. Should make future steam cloud syncs faster.
BUGFIX: Fixed minor issues in some translations
BUGFIX: Plasma beams were blocked by fire
BUGFIX: World seed and build are displayed always when starting a new game
BUGFIX: A rare crash with Pixel Sprites has been fixed
BUGFIX: World generation may have created impassable world in Mines
BUGFIX: Displaying certain ingame text or switching to some languages caused a crash because a translation file was corrupted
BUGFIX/MODDING: WormComponent doesn't crash anymore, if there are different number of sprites and hitboxes

MODDING: Fixed an incorrect parameter name in documentation
MODDING: Lua - EntityAddComponent2 supports _enabled boolean

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