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Professional Farmer: Cattle and Crops - Digital Supporter PackEventsHotfix Update 1.0.2
Game update

Hotfix Update 1.0.2

Professional Farmer: Cattle and Crops - Digital Supporter Pack · published 23 Oct 2020, 14:14 UTC

All eventsPlayers around this dateRead on Steam

The first week after the release is behind us. Thanks to all of you who’ve supported us and thanks to everyone who enjoys playing Cattle and Crops. We hope that you like what we have done and have collected your feedback. So today we're releasing a hotfix update that fixes some bugs and crashes as well as includes a few optimizations.

Regarding the selling prices: we have increased the selling prices of grain using the difficulty level price factors, and at the same time we have lowered the animal selling prices a bit (for values see the changelog). That way the profit gap has become much narrower and it is much more worth it to cultivate and harvest grain. In our calculations, the new values can be used very well.
In addition we have generally repaired all selling price calculations in connection with the selling price difficulty.

Another change is that bought grain, seeds or fertilizer can only be resold at a significant loss (90% deduction). This value is mixed with self-produced crops - a sale with e.g. 50% purchased and 50% harvested grain will result in a 45% deduction.
Similarly, young (low weight) animals have a very low resale value. This increases exponentially the more they weigh, so that only selling nearly or fully grown animals results in a profit.
These deductions are independent of the difficulty level.

As always, you can find the complete overview in the changelog.

Changelog:

BUG FIX

  • Textures are only set to Ultra for a new profile if 6 GB VRAM is detected. All in all Ultra can consume more than 4.5 GB VRAM in the Albergtal with many machines.
  • Steam: Achievements are displayed in the Steam language
  • Difficulty multiplier is calculated correctly when changing the difficulty level
  • Completion window when exiting a scenario is now displayed centered
  • If you tow a driver that is not controlled by the AI, the harvester will no longer ignore the driver
  • Fieldgrass: Age calculation fixed while fast forwarding
  • Field wetness in the tutorial "Forage maize chaser bin" reduced
  • Animals no longer get stuck on edges or curbsides
  • Harbor trader: driving through the unload area with incompatible FillTypes does not lead to a crash anymore
  • Claas Tucano: Front wheels no longer drag on the chassis when Vario is attached
  • Fruits are displayed where they should be
  • Calculate Vegetation Grid Positions no longer causes errors
  • EDITOR] You can paint grass outside the fields in the editor again
  • Grass no longer sticks out on the road in the Albergtal in as many places as the vehicle trader (there will be more changes)
  • It no longer doesn’t rain through the roof at the harbor trader load and unload area
  • Trees without leaves are also displayed in the distance without leaves
  • At the Physics level “Realistic”, the vehicles no longer slip when the handbrake is applied
  • Farm - Seed pallets - FillType does not jump over if a wrong vehicle had been selected before
  • Tutorial “Animal Feeding” can be completed if you fill the feeding troughs in any order
  • Animals no longer spawn outside of the barns
  • Drive-thru silos can now be filled with mixed cargo, e.g. field grass silage and field grass hay
  • Tutorial “Helper Transport”: Task can only be saved at the end of the tutorial
  • Rebuy setting in tasks are now loaded correctly from the save game
  • Minimap no longer crashes when no navigation path can be created
  • Scenarios 1 & 5: Stuck at "Drive to field" fixed
  • Scenario 2: The "Freeze Bales" option is now activated for bale loading during the scenario
  • Szenario 4: Crash Fix when loading a save game
  • Crash fixed when attaching the Lacotec LH II

CHANGE

  • Credits: Supporters grouped by badge
  • Notification message when a helper gets stuck in traffic
  • Photo mode added to graphics options, which allows to increase the settings to values outside of the recommended ranges
  • The beacon lights now have discreet light shafts again
  • Sale prices: difficulty price factor adjusted:
    Animals (easy): 1.6
    Animals (medium): 1.3
    Animals (hard): 1.0
    Fruits (easy): 8.0
    Fruits (medium): 5.5
    Fruits (hard): 3.0
  • Young animals (with lower weights) are now worth much less per kilogram than older/heavier ones
  • Finance menu: tank and trader overview cleaned up
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