Patch notes 1.13.1a (W64) → 1.14.0 (W64):
- Achievements should now be working again
- Reduced memory usage at during initial load
Patch notes 1.13.0b (W64) → 1.13.1a (W64):
- Prevented pets from entering through closed doors.
- Fixed crash when a pet touches a specific closed world door.
- Fixed "Start with bots" and "Quick Select" button icons on the keyboard
- Fixed blocked path in a certain tidepool level when playing coop with a dead player
- Mounts should once again fit into gaps easily
- Fixed single-gap taming animation
- Fixed some interactions that made Vlad's Cape hover not trigger correctly
- Fixed issue where a certain veteran hunter would miss a crucial shot
- Olmec bombs will no longer spawn in a way that end up on top of its head
- Fixed infinite jetpack fuel on brushing up against the corner of terrain while flying
- Entities tossed with the pitcher's mitt will now lose their flying effect on contact with shields
- Fixed bug where high-speed entities could go through shields
- Fixed unintended speed up when brushing up against the corner of terrain while pressing the jump button after stomping a monster
- Fixed issue climbing down on top of some floors (falling platforms, conveyor belts, elevators, etc.)
- Fixed issue pushing blocks over certain floor tiles (conveyor belts, falling platforms, etc.)
- Fixed multiple damages when being thrown against a nearby wall by a vendor, NPC, or yeti
- Treasure coming out of pots and chests can now be whipped out of the way slightly sooner
- Hard boss will now prioritize the attack animation over the damaged one
- Cold lavamanders won't burn ropes anymore
- "Celeritas" now takes precedence over "Major"
- Made whip backwards' hitbox slightly taller so arrows and some enemies can be backwhipped
- Cleaned up a LISE sprite
- Workarounded slowdowns and stuttering when some USB devices were plugged in