A Lethal Shade of Winter

As the nights grow longer, the darkness seems to grow deeper and more terrifying. For many of us, this provides a fine excuse to seek out the warm glow of a fire (or at least a light bulb). However, if you’re the type who faces danger with bravado, reveling in every surge of adrenaline... well, this update is most especially dedicated to you, my friend. Read on, if you dare!
Be Careful What You Wish For...
For months, we’ve heard your plaintive cries.
“Nightmare Zones aren’t hard enough,” you said. (link)
“Where are all the plague freaks?” you asked. (link) And asked. (link) And asked and asked. (link link)
“We need a REAL challenge!” you insisted. (link)
All right, message received... and welcome to the LETHAL ZONE!
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This new ultra-hardcore difficulty mode presents the very toughest version of State of Decay 2 that you’ve ever seen. Zombies are even more dangerous, resources and weapons are even harder to find, and blood plague kills you even faster than in Nightmare.
And yes… all the freaks have blood plague. You’re welcome.

Just as with the other four difficulty levels, you can either set your entire game to Lethal, or you can move one or two difficulty sliders up to dabble with this terrifying new experience. Here are the challenges you can look forward to.
Lethal Action
Combat is murderously unfair.
- All sources deal +100% damage to the player (compare to +60% in Nightmare)
- Infection gains from zombie attacks are +100% (compare to +60% in Nightmare)
- Infection from plague consumables is unchanged from Nightmare
- Blood plague kills survivors within 5 minutes of infection (compare to 10 minutes in Nightmare)
- Zombies can cause nearly twice as many different injuries as they do at lower difficulties, leading to deeper injury stacks piling up
- Duplicate injuries instead apply 80% of that injury as trauma (compare to 66% in Nightmare)
- Dodging costs +100% Stamina (compare to +50% in Nightmare)
- Vehicles take +300% damage from hitting or getting hit by zombies (compare to +160-180% in Nightmare)
- They also take +200% damage from other sources (compare to +125-150% in Nightmare) The undead are terrifying and relentless.
- All freaks are replaced with the blood plague freaks from Heartland
- You can encounter hordes with one of each plague freak. It’s a plague party!
- Gun noise is raised by +150% (compare to +75% in Nightmare), bringing even more zombies
- Zombies will now chase a sound for up to 5 minutes (compare to giving up after 1 minute in Nightmare). Got your running shoes on?
- The baseline siege threat at your base starts at 8 (compare to 5 in Nightmare) Plague hearts are extremely tenacious and dangerous.
- Destroying a plague heart does not kill all nearby plague zombies.
- Plague Hearts take significantly less damage. Note that melee is now (comparatively speaking) a bit more effective than other options, rather than less. Get up close and personal, if you dare!
- Melee = -50% Damage (compare to -33% in Nightmare)
- Ranged = -62.5% Damage (compare to -25% in Nightmare)
- Explosion = -62.5% Damage (compare to -25% in Nightmare)
- Fire = -62.5% Damage (compare to -25% in Nightmare)
- Vehicle Impact = -75% Damage (compare to-25% in Nightmare)

Lethal Map
There’s almost nothing useful left in this town.
- About 70-80% of houses are pre-looted
- There are zero non-guaranteed resource drops of any kind
- That means you only get the resources you expect from looking at a site’s flyout on the Map Screen, if that, and never any surprise bonus rucksacks
- Other “lucky find” drops are similarly reduced to very low rates, or even zero, including a lot of mid-range guns Good luck finding a ride.
- The map has only 33% the normal number of vehicles (compare to 65% in Nightmare)
- Vehicles are always out of gas and seriously damaged Plague hearts are everywhere.
- There are 3 times the standard number of plague hearts (compare to 1.5 times in Nightmare)
- Plague hearts are hidden, and the radio command to find them is available (same as in Nightmare)
- Plague hearts are allowed to cluster up with each other like crazy (unlike in Nightmare)
