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Crown Trick Soundtrack›Events›Quick Battle System Guide
Community

Quick Battle System Guide

Crown Trick Soundtrack · published 17 Oct 2020, 06:09 UTC

All eventsPlayers around this dateRead on Steam

Nightmare Runners!

The monsters in Nightmare Realm are dangerous and tricky, but worry not! In this post we will tell you the basic mechanics behind the battle system in the game ant try to give you some tips on how to fight your way through the dungeons more effectively.

Turn-based Combat:


Everything moves when Elle makes a move. That's the main principle behind the turn-based rule in the game. Although sometimes you wouldn't even notice it when running and exploring the dungeon, so don't rush into a new room recklessly otherwise you will find yourself in the middle of battle without properly analyzing the situation.

It's also important to skip a move in some situations and you can do that by simply pressing X on the keyboard. Sometimes the best move is not to move at all!

Blinking Ability


Blink is a very useful move to get Elle out of tricky situations, it also doesn't consume turns so you can blink several times within one turn. The number of blinks resets to 3 once you enter a new room and then it's up to you to recharge it by performing combos and breaking the enemy shield points. That is what we are going to talk about in the next paragraph.

Break Mechanic


As you already noticed, each monster has a shield icon at the top with a number of points on it. This is basically the number of points you need to reduce to 0 in order to "break" the enemy. This will stun a monster for a couple of turns and . Stronger enemies usually have more points so that it's harder to break them.

Hitting a monster with a normal attack will reduce 1 Break Point from it. But here is when things get more interesting. Elle can reduce another 1 extra Break Point in two cases:
1. When Elle is standing on one of the adjacent tiles to the monster and successfully lands an attack/spell;
2. When an enemy is charging an attack/spell and gets hit by Elle during this particular turn.

If you hit both of the conditions above at the same time, then you can reduce additional Break Points and hit 3 points in total.

Combo State:


Once you successfully "break" a monster, Elle will enter into a combo state that will start filling up that combo bar at the bottom of the screen. After breaking more monsters within a certain number of turns, Elle will have a damage boost and extra blinks!

Maintaining the combo state and continuously breaking monsters can significantly increase Elle's mobility and damage in a single battle room (up to +100% damage).

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