Fixes and balancing is ongoing, here are the latest patch notes:
Highlights:
- Cooldowns and info for some traits are now shown on the HUD along with the map. This option can be toggled to show the trait cooldowns always
Gameplay:
- Pushmons no longer level up soul absorption
- Zombs no longer level up soul absorption
- Magma Lazer can no longer be affected by bullet buffs
Balance:
- Escort now stays closer to the player and moves slightly faster
- Ghost Walk trait now has an internal cooldown of 6 seconds
- Striker damage reduced from 2.5 + 0.8 to 2.5 + 0.4
- Drown cooldown increased from 5s to 8s
- Magma Lazer cooldown increased from 2s to 3.5s
- Magma Lazer width reduced from 1 + 0.1 to 0.5 + 0.08
- Magma Lazer damage reduced from 9 + 1 to 6.5 + 0.8
Visual:
- A number of zone damages are now listed in DPS rather than tick damage
- Fixed a typo in Reverberation description
- Fixed a typo with Poisongeddon
- Improved scroll bar in Runedex
Bugfixes:
- Fixed some unnecessary bodies being made in beams
- Fixed a crash with Pike Dance
- Hearty Achievement now checks bonus health from Soul Absorption
- Fixed Floating causing some strange move speed effects after finishing Shrinkify
- Fixed a crash with Dark Rift
- Fixed incorrect scaling with Drown
- Fixed a crash with Hot Feet
- Fixed a crash with Knarkson's Shock Jabs
- Fixed a crash with Chain Lightning
- Fixed Supernova hurting untargetable enemies
- Fixed some AOE effects affecting untargetable enemies
- Fixed a crash with zones
- Fixed an error with Selena's Illusions
- Fixed some hangs and issues with Flash Freeze when used on homing bullets
- Made homing bullets consistently use their current bullet speed
- Fixed Memory spawning sparkles too close to the player