Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Block in the Lock SoundtrackEventsWorkshop Update
Major update

Workshop Update

Block in the Lock Soundtrack · published 29 Dec 2020, 19:15 UTC

All eventsPlayers around this dateRead on Steam

After a year in development, the update is finally finished.

Level Editor and Steam Workshop


When pressing 'Start' in the Main Menu, you will now see a 'Workshop' button in the bottom left, which will lead you to the B.i.t.Lock Workshop. Here you can make levels, share them and play levels that you have subscribed to in the Steam Workshop.

Making new levels is fairly easy and straightforward. You can place and erase blocks, select, move and copy sections and even change the world size and theme. Just like in the game, you can undo your actions (and redo too). Play testing can also be done instantaneously with the press of one button. All controls are shown when you hold the 'R'-key, however the controls are keyboard + mouse only.

Sharing a level is just a simple button press in the Workshop Menu followed by filling out some level informations (title, description, etc.). Playing other levels is jus as simple. By subscribing to items in the Steam Workshop, they are automatically downloaded and ready to be played.

Free to Play


As already mentioned in my last post, the game has now changed from paid to free to play. This change was made, so that I can reach out to more people and make the game more available.

Linux Support


To make this game even more available, I have added Linux (64bit) support.

Additional Patch Notes


Audio

  • 9 new Music Soundtracks
  • Many new sound effects to make the game feel more alive


Visuals

  • Changed some sprites and colors for certain Blocks (Solve, Wave, Connector)
  • Made credits prettier
  • Cool animations for the Workshop Menu


Levels

  • Out of Reach (World 4 Level 7): Made the level smaller so you don't have to move around so much
  • Energy Belt (World 5, Level 10): Changed the level to make it a tiny bit less confusing
  • End Game (World 6 Level 1): The goal is on block lower to make it more symmetrical
  • Renamed some levels with silly names


Gameplay

  • After clearing a level, the amount of taken steps will be displayed
  • Doors can no longer be entered sideways
  • Blocks don't get energized inside door from sideways
  • Sticky Blocks got a performance boost
  • Blocks should no longer get bounced or shifted into each other


Misc

  • Default Volume is now at 50%
  • Credits can be accessed in the Main Menu (yay for developers)
  • Lots of bugfixes that nobody even knew existed, because they were only possible once the level editor was completed

What's next?


Sadly, I think this will be the last major update. I've been working on this game for long enough and I want to move on to the next. There might be the occasional bugfix and I will also be there for the community, but don't expect anything new unless the game explodes in popularity.
However, the Weekly Challenges will still continue! Every Saturday, new levels will be available to play for one week on peyda.itch.io/bitlock. I always announce them on Twitter (@PeydaPete).

More from Block in the Lock Soundtrack

Other announcements

All events
Block in the Lock SounGame update5 Oct 2025Security Patch, QoL, Discord and MoreGood Morning! Apparently there is a bit of a security risk going on with older Unity builds, so I updated to the newest engine version and rebuilt the game. Hopefully nothing is broken, but I tested most of it and it seems fine. Of course, if you notice anything let me know in the Discussions. More info about the Unity security thing here . I used this opportunity to also add some minor quality…Community2 Mar 2023Name change coming soonNew name? Why? Yes, after thinking about it for a while, I've decided that this game needs a name change. The reason is pretty simple: B.i.t.Lock is just not a good name... It sounded cool on paper and has grown on me a lot, but I realized that it has some major flaws. It isn't search-friendly, can be tedious to type because of the dots in the name and sometimes even confuses people. With this…Major update13 Aug 2021B.i.t.Lock 1.4: Challange Packs UpdateB.i.t.Lock 1.4 is now live! The new Challenge Packs Update for B.i.t.Lock is finally released. There is lots of stuff to do and more! What's new? 150 new levels were added to the game as 50 challenge packs. That raises the total amount of levels from 76 to 226! That's a lot! And it certainly took me a while to make them all. About a year to be exact. I did the best I can to make them all unique…