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The Red Solstice Armory DLC›Events›The Red Solstice patch! Happy Holidays!
Community

The Red Solstice patch! Happy Holidays!

The Red Solstice Armory DLC · published 24 Dec 2018, 13:31 UTC

All eventsPlayers around this dateRead on Steam

Its been a while and we haven't had the time to give The Red Solstice the attention it deserves.

Community asked us to do some small changes so we took some time and tried to fix some cruical bugs and do some tweaks.

Start of marauder mode is in, finally! We'll try to dedicate more time in near future to address some of the more critical changes.

NEW MISSION: Escape Sector


- Allows you to transfer between sectors - 30% chance to trigger whenever secondary mission starts.
- If you do not leave the sector, all sector gates will be closed upon mission failure.

Patch notes:


- Chemical bomb reduced cooldown by 1 second
- Electric discharge radius increased by 6m
- Explosive teleport radius reduced by 25%
- Teleport group radius increased by 3
- Teleport group ranged increased by 3
- Explosive modulator ability increased to from 4-20 to 5-25
- Suppressive fire will max out at lvl 3 giving max of +3 cone to minigun
- Mercs mission should not stuck anything ever anymore
- Civilian mission counts as secondaries

For now you can test the changes in "testers" branch, it will go live in few hours.

Happy Holidays to you all!

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