In-game event

Update 1.0.7203 : Balance

Ratropolis · published

Official Release announcement

  • Early Access will be over at 22th December. The price of Ratropolis will slightly increase after the date.
    *Please notice that the date on which price increases is different.

Localization

  • Fixed some text misinterpretation
  • We've added localization for French, Deutsch, Russian, Polish, Portuguese and Spanish.
    (But quality is very bad. Sorry about it and I will quickly communicate with the translation company and revise it. ːsteamsadː We're planning translate again. )

Bug Fixes

  • Fixed a bug that caused enlarged s to overlap and hide its buff icons
  • Fixed a bug that caused upgraded to omit a 'Lv2' text
  • Fixed a bug that incorrectly displayed 's effect range
  • Fixed a bug that caused to appear in the opposite direction of
  • Fixed a bug that caused and to overlap and hide player units(rats)
  • Fixed a bug that caused some Cards to incorrectly display Current Values when you duplicate Cards via Event
  • Fixed a bug that caused to display its range on river
  • Fixed a bug that prevented from dealing DMG
  • Fixed a bug that caused to add to player hands
  • Fixed a bug tha caused to get a [???] for players
  • Fixed a bug that caused s to land mid-air in some situations
  • Fixed a bug that caused Weasels and Basilisks to not surround the City Hall when you lose a game in the Coast
  • Fixed a bug that caused errors when you construct Buildings with Advisor
  • Fixed a bug that incorrectly displayed 's Current Value
  • Fixed a bug that caused to not work properly with
  • Fixed a bug that caused to not return Ratizens
  • Fixed a bug that prevented some Unlockable Cards from appearing in-game after being unlocked
  • Fixed a bug that prevented from applying its effect to some Buildings
  • Fixed a bug that caused to not work properly with
  • Fixed a bug that caused to not increase Leader Level
  • Fixed a bug that caused to deal DMG to enemies

Gameplay

  • Improved and some Buildings' image
  • Improved Forest and Coast's background image
  • Added SFX to some Cards when played
  • s now appear if you do not attack enemies for too long at Wave 30
  • Advisor: Production Time reduction increased (50% -> 80%)
  • Advisor: Notoriety Cost reduction increased (50% -> 80%)
  • Advisor: ATK bonus decreased (25% -> 20%)
  • Advisor: Max HP bonus decreased (25% -> 20%)
  • Advisor: ATK bonus decreased (2 -> 1), Max HP bonus decreased (8 -> 4)
  • Enemy: Max HP decreased (28 -> 24), ATK decreased (4 -> 3)
  • Enemy: Max HP decreased (130 -> 110), ATK decreased (11 -> 8)
  • Enemy: Max HP decreased (1200 -> 1000), ATK decreased (9 -> 7)Gameplay-balancing has been done based on W/L ratio for each Leader.
    The Merchant and the Scientist's Cards have been primarily adjusted, and the next patch will mostly address the Shaman, the Navigator, and the Scientist (again). Not enough gameplay data for the latter three has been collected, so we would appreciate it if you gave them a spin!
  • : Cost increased (27 -> 54)
  • : Max HP increased (5 -> 7)
  • :Gold gain increased (40 -> 50)
  • : Cost decreased (36 -> 20)
  • : Cost decreased (36 -> 20)
  • : Cost decreased (16 -> 10)
  • : Card draw increased (3 -> 5)
  • , , , , : Service Time increased (60 -> 80)
  • , : Service Time increased (40 -> 60)
  • : Service Time bonus increased (30 -> 40)
  • : Cost decreased (33 -> 12)
  • : Cost decreased (24 -> 20)
  • : Gold gain increased (150 -> 200)
  • : Gold gain increased (60 -> 80)
  • : Duration increased (10 -> 20)
  • : ATK decreased (4 -> 3), Max HP increasd (20 -> 32)
  • : now a General-exclusive Card
  • : Cost increased (60 -> 80)
  • : Cost decreased (8 -> 0)
  • : Production Time reduction decreased (2 -> 1)
  • : Ratizen Cost increased (2 -> 3)
  • : Cost increased (344 -> 380), DMG penalty increased (50% -> 60%)
  • : Max HP increased (50 -> 65), Move Speed reduction increased (15% -> 30%)
  • : Max Enemies Hit per AOE-attack decreased (5 -> 3)
  • : Move Speed bonus decreased (30 -> 20)
  • : ATK bonus increased (50% -> 100%), Duration decreased (15s -> 10s)
  • : ATK bonus decreased (5 -> 3)
  • : Rarity decreased (Epic -> Rare), Cost increased (88 -> 180)
  • : Cost increased (72 -> 90)
  • : Duration decreased (15 -> 10)
  • : Rarity increased (Rare -> Epic), Cost decreased (240 -> 120), Ratizen bonus decreased (2 -> 1)
  • : Cost increased (74 -> 90)
  • : Cost increased (375 -> 415)
  • : Cost increased (75 -> 125)
  • : Duration decreased (15 -> 10)
  • : Production Time decreased (120 -> 60), Growth bonus decreased (10 -> 4)
  • : Rarity increased (Rare -> Legendary), Cost increased (225 -> 350)
  • : DMG decreased (20 -> 16)
  • : Cost increased (332 -> 380)
  • : Rarity decreased (Epic -> Rare), Cost increased (127 -> 170)
  • : Production Time decreased (80 -> 60), Cost decreased (108 -> 80)
  • : Production Time increased (100 -> 120), Cost decreased (234 -> 190)
  • : Production Time increased (120 -> 180), Cost decreased (354 -> 280)
  • : Max Piercing Count per attack (for Upgraded version) increased (3 -> 5)
  • : Stun Duration (for Upgraded version) increased (1s -> 2s)
  • : DMG increased (1 -> 2)
  • : Cost decreased (32 -> 20)
  • : Gold gain increased (40 -> 60)
  • : Cost decreased (36 -> 30), ATK increased (3 -> 4)
  • : Production Time decreased (120 -> 60)
  • : Cost increased (381 -> 420)
  • : Cost decreased (50 -> 40)
  • : Cost decreased (60 -> 50)
  • : Stock bonus increased (1 -> 2)
  • : Gold gain increased (30 -> 40)
  • : Gold gain increased (60 -> 80)
  • : Card draw increased (3 -> 4)
  • : Cost increased (20 -> 50), Gold gain increased (10 -> 20)We've adjusted some Event Choices so their Pick Rates would be more balanced.
  • Event Choice: Gold gain increased (150 -> 300)
  • Event Choice: Cards gain increased (2 -> 3)
  • Event Choice: Wave Cycle penalty decreased (5 -> 3)
  • Event Choice: Gold gain increased (100 -> 200)
  • Event Choice: ATK bonus increased (1 -> 2)
  • Event Choice: Gold gain increased (100 -> 300)
  • Event Choice: Gold gain increased (300 -> 450)
  • Event Choice: Advisor gain decreased (2 -> 1)
  • Event Choice: Gold gain increased (2000 -> 3000)
  • Event Choice: Bounty bonus increased (10 -> 12)
  • Event Choice: Ratizen penalty decreased (3 -> 2)
  • Event Choice: Tax bonus increased (10 -> 15)
  • Event Choice: Gold gain increased (300 -> 500)
  • Event Choice: Wave Cycle bonus increased (10 -> 12)
  • Event Choice: Ratizen bonus decreased (20 -> 14)
  • Event Choice: Tax bonus increased (25 -> 30)
  • Event Choice: Leader Ability Cooldown reduction decreased (30 -> 20)
  • Event Choice: Wave Cycle bonus decreased (15 -> 10)
  • Event Choice: Ratizen penalty decreased (3 -> 1)
  • Event Choice: Gold penalty decreased (100% -> 50%)
  • Event Choice: Ratizen penalty decreased (3 -> 2)
  • Event Choice: Cost decreased (100 -> 0)
  • Event Choice: Military Cards ATK penalty decreased (2 -> 1)
  • Event Choice: Deployed Units' ATK penalty increased (1 -> 3)
  • Event Choice: Gold penalty increased (50% -> 100%)
  • Event Choice: Gold penalty decreased (50% -> 30%)
  • Event Choice: Effect duration decreased (180 -> 60)
  • Event Choice: Move Speed bonus decreased (100% -> 50%)
  • Event Choice: Gold gain increased (300 -> 500)
  • Event Choice: Notoriety Freeze duration increased (180 -> 300)
  • Event Choice: Max HP bonus increased (1 -> 3)
  • Event Choice: Ratizen bonus decreased (3 -> 2)

UI/UX

  • Improved Glossary and Leaderboard
  • Improved Tutorial UI
  • Added a feature that lets you inspect exclusive Advisors for each Leader in the Glossary
  • Added a feature that lets you inspect enemies unique to each region
  • 13th Bonus effect and beyond are now displayed in a new line in upper screen
  • Recent Notification text now displays hotkey
  • Improved UX for some buttons
  • Merchant and Event icons now display remaining time
  • Butterflies are now more visible
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