Early Access will be over at 22th December. The price of Ratropolis will slightly increase after the date. *Please notice that the date on which price increases is different.
Localization
Fixed some text misinterpretation
We've added localization for French, Deutsch, Russian, Polish, Portuguese and Spanish. (But quality is very bad. Sorry about it and I will quickly communicate with the translation company and revise it. ːsteamsadː We're planning translate again. )
Bug Fixes
Fixed a bug that caused enlarged s to overlap and hide its buff icons
Fixed a bug that caused upgraded to omit a 'Lv2' text
Fixed a bug that incorrectly displayed 's effect range
Fixed a bug that caused to appear in the opposite direction of
Fixed a bug that caused and to overlap and hide player units(rats)
Fixed a bug that caused some Cards to incorrectly display Current Values when you duplicate Cards via Event
Fixed a bug that caused to display its range on river
Fixed a bug that prevented from dealing DMG
Fixed a bug that caused to add to player hands
Fixed a bug tha caused to get a [???] for players
Fixed a bug that caused s to land mid-air in some situations
Fixed a bug that caused Weasels and Basilisks to not surround the City Hall when you lose a game in the Coast
Fixed a bug that caused errors when you construct Buildings with Advisor
Fixed a bug that incorrectly displayed 's Current Value
Fixed a bug that caused to not work properly with
Fixed a bug that caused to not return Ratizens
Fixed a bug that prevented some Unlockable Cards from appearing in-game after being unlocked
Fixed a bug that prevented from applying its effect to some Buildings
Fixed a bug that caused to not work properly with
Fixed a bug that caused to not increase Leader Level
Fixed a bug that caused to deal DMG to enemies
Gameplay
Improved and some Buildings' image
Improved Forest and Coast's background image
Added SFX to some Cards when played
s now appear if you do not attack enemies for too long at Wave 30
Advisor: Production Time reduction increased (50% -> 80%)
Advisor: ATK bonus decreased (2 -> 1), Max HP bonus decreased (8 -> 4)
Enemy: Max HP decreased (28 -> 24), ATK decreased (4 -> 3)
Enemy: Max HP decreased (130 -> 110), ATK decreased (11 -> 8)
Enemy: Max HP decreased (1200 -> 1000), ATK decreased (9 -> 7) Gameplay-balancing has been done based on W/L ratio for each Leader. The Merchant and the Scientist's Cards have been primarily adjusted, and the next patch will mostly address the Shaman, the Navigator, and the Scientist (again). Not enough gameplay data for the latter three has been collected, so we would appreciate it if you gave them a spin!
: Cost increased (27 -> 54)
: Max HP increased (5 -> 7)
:Gold gain increased (40 -> 50)
: Cost decreased (36 -> 20)
: Cost decreased (36 -> 20)
: Cost decreased (16 -> 10)
: Card draw increased (3 -> 5)
, , , , : Service Time increased (60 -> 80)
, : Service Time increased (40 -> 60)
: Service Time bonus increased (30 -> 40)
: Cost decreased (33 -> 12)
: Cost decreased (24 -> 20)
: Gold gain increased (150 -> 200)
: Gold gain increased (60 -> 80)
: Duration increased (10 -> 20)
: ATK decreased (4 -> 3), Max HP increasd (20 -> 32)