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ClimbeyEventsUpdate 1/5/2021
Game update

Update 1/5/2021

Climbey · published 5 Jan 2021, 13:39 UTC

All eventsPlayers around this dateRead on Steam

Happy new year folks!
Hope you all had a decent start to it.

Main game:

  • Added Quest 2 badge.
  • Added HP Reverb G2 badge. (I think. Detecting it is a bit of a mystery to me at the moment.)
  • Made physics update rate automatically adjust mid-game based on headset refresh rate, previously this would only check it once, making it de-sync if you changed it mid-game on headsets like the Valve Index.
  • Tweaked jump power on most Oculus headsets, previously they were getting a little boost (~1.15x initial velocity on release) which was only needed on the Rift CV1 due to inconsistent tracking velocity, now all headsets are treated equally (Except for the Rift CV1).

The Oculus jump tweak was a result of me going over some older code and noticing that that was still active on all devices with Oculus in their tracking system name, now it specifically checks for the Rift CV1.
Hopefully this will end up making jumps feel more accurate on other Oculus headsets, or you might not notice anything at all, we'll see.

More from Climbey

Other announcements

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ClimbeyGame update16 Jul 2026Update 7/16/2026Added vrpreferences.json for a smoother out-of-the-box steam frame experience.ClimbeyGame update21 Jun 2026Update 06/21/2025Minor changes related to Steam Frame compatibility to prep for Steam Frame Verification.In-game event24 Dec 2025Update 12/24/2025Main game: · Updated Climbey to Unity 2019.4.41f2 (Exploit prevention reasons) · Added Steam Frame Controller bindings. · Added "Low" and "Off" shadow resolution settings. · Added initial eye tracking support, any headset with SteamVR Link OSC-powered eye tracking passthrough will give you working eyeballs in multiplayer! (The Steam Frame, Meta Quest Pro, Play For Dream MR, Maybe the Galaxy XR?…