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The Floor Is Still Really Cheap LavaEventsThe Nutcracker Update Patch Notes
Major update

The Nutcracker Update Patch Notes

The Floor Is Still Really Cheap Lava · published 22 Dec 2020, 07:53 UTC

All eventsPlayers around this dateRead on Steam

General

  • New characters: Nutcrackers
    • 5 different styles, 5 different hats, and 1 nutcracker track!



  • New character: Snake

  • Plank O' Wood has a new crispy style.

  • Changed button UI for core gamemodes to better show what the are.

Storymode

  • Beehives can now be collected and used with any other collectible.
  • Lava tiles now are spread out slightly wider. This will greatly increase the amount of tiles overlapping with the left and right lava barrier, making the edge exploit much harder.
  • The first gold ring, when collecting a Bucket O' Fish, now appears twice as far away to give players a chance to know what they're supposed to do.
  • King Kangaroo's Final Showdown

    • You now get three difficulty options when playing the final showdown. Achievements count in all three difficulties, but only real gamers skip easy...
      • Easy
        • Explosive pies in your inventory will never reset.
        • Pie hits don't reset after King Kangaroo dives back into the lava. The hits will only reset if you die.
        • King Kangaroo's health does not reset to the previous checkpoint when you die.

      • Normal

        • Nothing changed from previous update.

      • Good Luck, Bub

        • Original pie timer has been put back into this difficulty.
        • Lava density increased from Easy mode density to Normal mode density.
        • These changes should mimic how the boss was when the game was first released.

    • Saw blades and logs now spawn at the same distance away every time so there is no longer a chance of gaps being too small to jump in between. This also prevents the saw blades from occasionally making an impassible wall.

      • Saw blades spawn increased from 18 to 25 to make the saw blade stage still somewhat of a challenge.

  • Bug Fixes

    • White fade screen no longer gets stuck when pausing right as it comes onto the screen.

Lasertag

  • Increased max players per lobby from 6 to 10.
  • There is now an option to see all players in the match with the option to send Steam friend requests to them.
  • Your weapon selection will no longer reset to the default selected weapons after the first round.
  • You can now shoot thrown items to destroy/explode them.
  • The Magneto Sucker grappling gun will now pull other players toward you when hit.
  • Your character now does the Wilhelm scream when you die.
  • Added several additional random match messages.
  • When selecting weapons, you have the option to sort weapons between weapon type (rifle, shotgun, sniper, etc.)
  • Added a sound for when the a new player enters the match.
  • Added sounds for the cardboard boxes.
  • Spectator Mode

    • When you die, you'll now be transformed into a spooky spirit, free to roam around the map.
    • Spooky Spirits are invisible to all other players,
    • Spooky Spirits have an unlimited supply of Spooky Eggs.
      • There is currently no fire delay when throwing Spooky Eggs. Throw them as fast as you can click.
      • Spooky Eggs act as a small impulse to players inside its hit radius.

  • New Custom Game Options

    • Show Usernames

      - Steam usernames can be displayed over players in the match.
    • Team Size

      - Teams can now be formed!
    • Rounds

      - Games can now be split up into rounds that keep track of amount of kills, deaths, and wins. Default is 1 round, but can be set up to 100.
    • Respawn

      - You can now choose to respawn for a duration of time or by limiting the number of respawns per player.

  • New Items

    • The following items can be found in the weapon shoppe.
    • Snake Shot Rifle - Fast firing rifle that shoots 5 pellets instead of normal bullets.
    • Snake Shot Revolver - A revolver that shoots 5 pellets instead of normal bullets.
    • Toasty Marshmallow Launcher - Shoots fiery marshmallows that ignite enemies.
    • Snowball Launcher - Rapid-fire snowball launcher that reduces enemies' speed and puts out allies on fire.
    • Surrender Flag - New gadget that shields you from taking damage from bullets.
    • Oversized Mouse Trap - A large mouse trap that is sure to fool anyone who wants the delicious cheese!
    • Arabian Sword - Slash opponents with this heavy-hitting sword!
    • Proximity Drone - A drone that patrols the map. When a player gets into proximity, the drone will chase the player until it gets within its explosion radius.... then KABOOM!

  • New Gamemodes

    • Hide and Seek - One team gets 20 seconds to hide. Then it's up to the seekers to find and kill the hiders within the 2.5 minute time limit!
    • Freeze Tag - Each team gets a net launcher and a box cutter. If hit with a net launcher, you cannot move until a teammate (or opponent) slices the net off you. If all of your team gets caught, you lose!
    • Arsonists vs. Snowballs - Each team gets a snowball launcher and a toasty marshmallow shooter. The only damage in this mode is from being ignited by the toasty marshmallows which can only be put out by a teammate's (or other opponent's) snowball launcher.
    • Hot Potato - One unlucky fella has the hot potato. That player has to throw it and hit another player to transfer the potato. The last person holding the potato is exploded. The potato then transfers to another unlucky fella until only one person is left.
    • Gun Game - The first player to get eliminations with all 25 weapons wins!

    Bug Fixes

    • If you get stuck in the falling animation while your velocity is zero, you will automatically jump to assist in getting unstuck.
    • Fixed a hole in China Map and added rock formations in ravine to prevent players from being stuck in the bottom. Also fixed some trees that defied gravity.
    • Weapon names in death feed now use the correct articles "a"/"an".
    • Win screen is now properly centered and changed losing screen.
    • Bullet holes no longer appear on thrown items which would leave the bullet holes floating after the thrown item was either removed or rolled away.
    • Your player no longer gets locked after winning.
    • Sniper projectiles now create bullet holes.
    • Fixed a soft lock that occurred when pressing a keybind to a slot that was not occupied.

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