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The Last Stand: Aftermath›Events›Player Mutations and Kickstarter Final Weeks!
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Player Mutations and Kickstarter Final Weeks!

The Last Stand: Aftermath · published 6 years ago

All eventsPlayers around this dateRead on Steam

Happy Friday everyone! We're less than two weeks to the end of our Kickstarter for The Last Stand: Aftermath, and we have a ways to go. If you'd like to support it, or help spread the news, we'd greatly appreciate it! You can check us out here.

This week, we wanted to talk a bit about one of the game's core mechanics; mutations. As your character's infection level progresses, it cuts your maximum health, but it can also have potent benefits. When it reaches certain points, you'll be given a choice of several effects.

Maybe you want to be stronger at night, or hardier against poison? Or maybe you're sick of getting tossed around by bigger enemies like the Charger, and want to be able to dish it out yourself. There are a variety of mutations in the game right now, and we'll be adding in more as we ramp up to launch.

Of course, the more mutations you have, the less overall health you have, which means it gets that much more dangerous to get into combat. You can find antiviral that can slow the infection, but it's not a cure. You'll want to balance how you handle the zombie virus inside you with your playstyle - do you want to slow it down as much as you can and rely on your own skills, or are you willing to take a risk for the increased power it gives you at the cost of your own humanity?

As for us, we're continuing to work on polishing up the game for our beta testers when that kicks off later this year. There's already a lot of content to play through, but we want to ensure we have a solid, stable game for you to play around with.

Thank you to everyone for all of your support thus far - both with this game, and all our other titles over the years! Have a great, safe weekend, and we'll check back soon with more news!

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