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Sports Bar VR›Events›Performance Update & Bugfixes
Community

Performance Update & Bugfixes

Sports Bar VR · published 10 years ago

All eventsPlayers around this dateRead on Steam

Hello everyone! We've been working hard on a MAJOR update, but aren't quite ready to roll it out. We didn't want to delay getting in some quick community suggestions, bug fixes, and performance updates so have a small update for today.

We've added the ability to control:

     
  • Supersampling
  • Screen-sharpening

Check them out in the graphics settings. If you find you want to reset the graphics back to default, either click 'reset to default', or hit control-g.

We've also fixed issues with AMD cards that created some strange rendering issues on the higher quality settings. Those should be taken care of!

Also did some bug fixing and improvements in the air hockey AI.

And lastly, we restored functionality to the 'opponent mute' button.

As always, a huge thanks to you guys, our players. It's awesome to get in multiplayer and play with you!

Stay tuned for some major updates in the near future!

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Sports Bar VRCommunity29 Jun 2018Loyalty discount for SportsBar VR owners!!!If you own SportsBar VR get an additional 15% off the newly launched Football Nation VR and join the VR World Tournament inspired by the World Cup. Try out the new controls, modes and more today: store.steampowered.com/app/752520/Football_Nation_VR_Tournament_2018/Sports Bar VRCommunity22 Jun 2018Loyalty discount for SportsBar VR owners!!!If you own SportsBar VR get an additional 15% off the newly launched Social Club VR : Casino Nights .Sports Bar VRGame update12 Dec 2017Patch Notes 12/12/2017Hi Guys thanks for all the feedback and great comments on the most recent Sports Bar VR 2.0 update. Here's todays patch notes: Fixed bug where screen percentage wasn't actually being changed in graphics settings (we suggest you adjust your graphic settings to account for the functioning super sampling) Fixed crash when cycling graphics settings Fixed room scale bug where player was being asked…