
Big things to note are the new abilities for Neo and Osprey. Neo now can do a powerful backstab attack while cloaked, and also has a super-stealth activated mode. Osprey has turned to the dark side and has tuned his nano tool to disassemble enemy units as a weapon! Both are experimental and will get ongoing improvements, fixes, and balanced. Feedback is most welcome.

This patch (and the pre-patch just before) was testing out something requested by members of the community: the removal of level requirements to build the more powerful units. These units generally are very expensive, take a long time to build, and use a lot of upkeep, so their feeling was why restrict them? In the end, I think this would make it so the whole game would have to be toned down. Instead I want to see super units stay super units, and put level requirements back on them. But, it was a fun experiment to do along with the community. We like to try things out sometimes especially if the community can make a strong case for it. This system will be changed back for next patch, so last chance to mess around with it!
Lots of significant changes to server selection process. A few bugs were found that potentially allowed some players to escape the servers they should be assigned to, cascading into bad games for whoever they matched with. We also redid how we calculate the estimated pings, and while we were at it we revamped the region map to provide more detailed feedback on which servers are good, ok, and bad. Click the region icons near the bottom when you are queued in any online game to bring it up.
General Updates:
main menu rework"Try Me" and "Try On" option added for AirMechs and some cosmeticspre-game timer is now 60 seconds in solo matchesloadout cycling reduced from 3 to 2 for online and solo matchesmade Neo Cloak an activated abilityadded a melee sneak attack to Neo's CloakNeo will now be slightly visible for the local player when cloakedNeo rework is still ongoing, so there will be some issues...improved targeting AirMechs in ground mode with Osprey's Heal BeamOsprey Heal Beam no longer overheals to power shield. Restore ability now has activated mode which overshields nearby unitsOsprey Heal Beam can lifedrain Enemy units. Try it outthis is a work in progress...right trigger now fires Angel's Railgun when using gamepadadded icons for AirMech headsHero units now accept orders"Challenge" and "Defeat Pilot" Quests updated and re-enabledadded progress bars when hovering over a Questreduced level requirements on PvP QuestsAirMech AI will no longer build in the pre-game phasereduced collision size of medium unitsBomber no longer faces the mouse cursor when bombingCollection browse mode added back to the Inventory UIupdates and improvements to server browser and latency checkingboost Icons added back into menus and game UIadded support for more Steam currenciesin-game AirMail enabled for all playersremoved stray music fades from mapsBug Fixes:
Angel sniper shot should be working againBomber rapid fire rate issue fixedfix for Neo not being able to shoot after using Backstab attackmultiple crash and desync fixes!fixed Paladin guns popping when firing while walking, jumping, and throwingfixed Saucer getting stuck facing North when transforming from air modefixed overlapping Ready button in loadout creation UI when in a lobbyfixed VIP Shop filter getting reset when chat is openedfix for selected AI bots not being the ones that appear when starting a gamefix for Ultimate Moneymaker showing incorrect description text in Strikefix for opening chat links when in a match and chat is minimizedfix for opening the pause menu during endgamefixed up "drag to remove" in loadout creation UI, use right-click to remove a unitfix for Sets menu overlapping Inventory UIfixed highlight on "Destruction Detail" bar in options UIfix for hat slot appearing empty in AirMech customization UIfix for opening the Wastelands Market when the pause menu is openedfixed old Booster Pack bundles appearing in purchase dialogsfix for HUD not appearing when restarting a matchfixed "Cancel Invite" for multiple players in a lobbyfix for invisible Neo headsfix for units getting pushed up onto higher groundfixed blank preview tab in AirMech inspect dialogfix for practice pilots being ultra weakfixed some floating props on Thar and Saltfixed units not attacking the Fortress on Challenge 3fix for price buttons not showing up in unlock dialogfixed Market listing Cancel button overlapping the priceBalance Changes:
Removed in-game level locks from all units (temporary experiment)Goliath build cost increased from 14500 to 17000Goliath HP decreased from 3600 to 3400Gorgon HP decreased from 5000 to 2250Gorgon shot damage decreased from 35 to 30Gorgon armor piercing increased from 35 to 65Gorgon carry weight decreased from 5200 to 3500Bertha build cost increased from 14500 to 17000Bertha splash range decreased from 6 to 2Turtle upkeep decreased from 3 to 2Gatty HP increased from 1100 to 1500Gatty shot damage increased from 16 to 24T45 build time decreased from 5 to 3Stinger build time decreased from 5 to 3Joker build cost increased from 1000 to 1500Bomber air speed reduced while charging Bombs