The previous patchnotes were accidentally deleted, sorry about that, so this is a repost plus a few fixes. A new update should be coming later on Friday.
We survived the weekend! Launch is going well, and after fixes this weekend things seem to be in a more reliable state. Chat has been good since Sunday night and Market has been good since Monday. We've been gathering feedback from the large influx of new players and very carefully planning out the next changes--unlike normal, we're a bit more nervous about wanting to upset things when we have so many new players joining us. So this patch focuses on bug fixes and tweaks to the user experience.
New players are strongly encouraged to play the pilot missions under Training. They start out easy and get harder, and have really nice Quest rewards tied to them. The Challenges are super quick to do and also give good reward. You should level up super fast by starting there instead of focusing on Quickplay. We have also reduced the level requirement to get out of the "new player flow", but please do practice the basics first or get a friend to join you before you go full PvP. Once you are level 4, use Custom Games to setup whatever kind of practice environment you want.
We've finished the core of the new automated Tournaments system and will start to test this on the live server. Most of the bits are a bit temporary looking, and hidden unless there is an active Tournament, so you won't see anything at first. But if you do, know we are testing things and it might have some bugs. The plan is to have tournaments for various skill levels and sizes weekly in every region with some nice rewards for everyone.