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Woolfe - The Red Hood DiariesEventsTwitch recap & Friday update
Community

Twitch recap & Friday update

Woolfe - The Red Hood Diaries · published 13 Feb 2015, 14:47 UTC

All eventsPlayers around this dateRead on Steam

Hello birdies!



We were very pleased to see last Tuesday’s Twitch stream had even more watchers than the one before. And, of course, of all the nice reviews we received and the constructive comments you all gave us.

We took you through the Forest Adrift level to check which areas need some improvements. We discovered the difficult areas along with a bug here and there that we’ll be fixing soon. (I’m looking at you, glitching fairies.)

Next Twitch: you pick!
Ok, so for our next Twitch session (on Tuesday, February 17th) we have two possible topics on the menu:

  • A Q&A with lead programmer Jelle on “the combat”
  • A Q&A with writer Yasmin on “the story”


Let us know which talk you would prefer in the comments section below this post. The most favored one is the one we’ll serve next tuesday!

Change log



It’s Friday so you know what that means: A new build! This build will be available later today in your Steam library so keep an eye out for this new update. We’ve fixed some bugs, added a couple new, cool features and still continue on polishing the game before the big release!

So… What has changed this week?

  • Story Mode: In addition to the previous build (in which Red could now no longer run, jump and fight in the narrative areas of the game) we also changed her animation during these scenes.
  • Sewer Bossfight: The small rats in the sewers are now not the only ones attacking Red any more. Better watch out for the giant rat you’ll now have to fight as well!
  • Combat Balancing: Along with the new key bindings integrated last week, we’ve continued to work on better balancing the combat. Mainly: the marketplace and the harbour. Your feedback is very much appreciated and we’d love to hear what you think about this new feature.
  • Mini-Market Removed: To prevent any further frustrations, we’ve removed the mini-market from the game and replaced it with the original ‘dancing guards’ again. We felt that it’d be better if we develop on the mini-market a bit better before putting it back in the game.
  • Wooden Bridge fixed: In the Forest Adrift level, you might have noticed there is a collapsible wooden bridge. The problem was that, when you died and respawned, the bridge was still broken. We managed to fix this bug and the wooden bridge should now reset properly.

Achievements and trading cards



A few days ago we asked you all for inspiration for (Steam) achievements and so far, we’ve received some really cool suggestions on our Facebook and Twitter channels. Keep them coming, guys! Meanwhile, the team is preparing all the artwork for the Steam badges and trading cards and will be ready to go soon.

That’s all folks!
See you next Tuesday.

Cheers,

The Woolfe Pack

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