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Woolfe - The Red Hood DiariesEventsSunday Update
Game update

Sunday Update

Woolfe - The Red Hood Diaries · published 8 Mar 2015, 20:01 UTC

All eventsPlayers around this dateRead on Steam

Dearest early birds,


So, how did our traditional Friday update become a Sunday update? Well, we worked our asses off to push out a build (and update) on Friday, but some things went pretty wrong there. Some of you may have seen and played the buggy build that should have never gone live: especially to those, we apologize. That was not the quality we meant to deliver to you. We took down the buggy build within a few hours and put the older version back online so we could continue fixing, which we did all weekend long. With a little delay, you can now find a decent updated Woolfe on Steam.
Now, let us take you through the other stuff that went on over the past few days.

Twitch Stream Reminder


GRIN’s Wim Wouters has spent this week in the US, talking to press at GDC and PAX. By Tuesday, he will be back in Belgium and happily give you all a report on how things have been. Meet our big boss Tuesady at 8 PM GMT on our Twitch channel: http://www.twitch.tv/WoolfeGame

Granny update


Follwing the public casting, we contacted your and our favorite voice actresses for the part of Granny. Number 3 and 4 were everyone’s favorites and we are super excited to confirm now that Granny #4 is on board and recording her scenes as we speak! (http://www.youtube.com/watch?v=gD8etg65xHw). She’s gonna kick ass as Red’s grandma!

Changelog


So what’s in today’s build, you wonder?

Adjustable difficulties
You will now be able to play the game on three different difficulty settings: Easy, Medium and Hard. Think you’re up for that?

Toy Soldier editor integration
The Kickstarter backers will be pleased to know that the Toy Soldier editor is now integrated in-game! While you’re playing the game, there’s a chance you’ll encounter one of these customized soldiers. Once it’s defeated, you will see a notification on screen. These will give you extra skill-points you can afterwards use to add more upgrades to your own Toy Soldier.
(The Toy Soldier Editor is a feature for Kickstarter backers only but none-kickstarter backers can still encounter these creations in-game. You are able to remove this option in the settings menu.)

Sewer boss-fight cutscene
We realized there were some people who had difficulty understanding what they were supposed to do when they encountered the giant sewer rat. To fix that problem we integrated a new cutscene at the beginning of the fight.

Shadow tweaking
We’ve made some adjustments concerning Red’s own shadow and we think it actually looks a lot more realistic and believable now.

Boss fight icons
During a boss fight, you can now see that their health bars on the right hand side are accompanied by a little icon with their face on it.

Bugfixes
No update would be complete without some bugfixes. These include:

  • Checkpoints: There were some issues with some checkpoints in the past. No need to worry about missing a checkpoint now.
  • Tutorial: In the Tutorial level, all jumps should now be doable in a single jump.
  • Forest chase: The traps in the forest chase level now do damage. As they should.
  • Collision fixes: There have been a lot of collision fixes, mainly in the Pied Piper hideout and the market chase.

Dutch subtitles
Along with English, French and German, we’ve now added Dutch subtitles to the game. They should all be working now. Dutch unlockable content and menu stuff still needs to be implemented and adjusted.
A big, warm ‘thank you’ to everyone who helped us with the localization! You’re truly amazing people and we’re very glad we have some devoted fans who were willing to lend us a hand!
We’d also like to ask our French, German, Dutch (and English) speaking community to keep an eye out for any flaws or mistakes in the subtitles and report them to us so we can correct them.

Meanwhile at the office…


We’re also working on lots of stuff you can not see (just yet). The localisation process is in full progress (Japanese, Russian and Spanish), we’re doing some Red re-recordings, having some new music delivered, we’re finishing off the final boss fight and scenes and are working hard on a new Woofle website for the launch of the game. Artist Bram had a lot of fun with the designs so far. Especially highlighting our game’s features :-)

That’s all folks!
See you Tuesday on Twitch?

-The Woolfe Pack

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