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Samurai GUNN›Events›Samurai Gunn for Mac + New Content
Community

Samurai Gunn for Mac + New Content

Samurai GUNN · published 29 Jan 2015, 19:48 UTC

All eventsPlayers around this dateRead on Steam

Over the past year, my teammates and I at Heart Machine have been working nonstop on Hyper Light Drifter—but I've been using my off time to continue improving Samurai Gunn.
All those extra late nights and weekends of hard work have now come together into a huge (and free!) Samurai Gunn update!

Here’s what’s new:

Now on Mac!


I know a lot of people have been waiting a long time for this. Please help me spread the word that the Mac version is now available!

More Levels


I've added 11 new levels, as well as a new level select interface. Listening to player comments and emails gave me a lot of new ideas that I've implemented. I hope you enjoy them!

New Modes


Master of the House
Grab your friends and play through a random level from each of the four environments. The overall winner claims the title “Master of the House”, and ties are decided by an all new moonlit showdown!
Showdown Shogun
No bullets, no extra lives—just showdowns.

More Effects


I upgraded the visual feedback for sword clashes, bullets hitting walls, wall stuns, spawn smoke, and more. Interactions feel better and look cleaner. I also added the option to replace the blood spray with cherry blossom petals.

Widescreen Support


The whole game has widescreen support, and some of the new levels are especially designed for a widescreen setup.

More Options


You can now toggle team kills on or off and change the amount of lives or kills per match.

Better Control Config


Control Config has been overhauled to make everything easier. Xinput is easily recognized so Xbox 360 controllers and the drivers which support PS4 and Xbox One now have easy, one-button autoconfig. Players who enjoy Madcatz and other varieties of controllers can still use the ‘uncommon’ gamepad setting to configure controls however they like.

Secrets


shhhh…

Known Issues:

While Auto-Config is dependable on windows, it seems to be a little touchy on Mac right now. You may have to input joystick buttons for a player before Auto-Config can find that joystick's ID.
Different operating systems and even different pieces of hardware treat joysticks differently, and navigating those nuances is a painstaking process. If you are experiencing trouble, please let me know and explain the order of events you tried.

On Mac, there seems to be a single frame of fuchsia that flashes when returning to the title screen.

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