Nom Nom Galaxy - Original Soundtrack · published
Welcome back, Astroworkers!
Well, one month sure flies by! We've been hard at work on a multitude of things, both big and small, for this update. We're also getting Nom Nom Galaxy ready for the big game shows coming up in August. We won't get into where (or how) you'll see Nom Nom Galaxy this month, but we're pretty excited with the upcoming announcements! Look for more news next week! Because of the upcoming shows, we're holding some stuff back for this update anda few other features aren't completed. But that's what Early Access is all about - testing, testing, and more testing. We'd love to hear your feedback on the changes, so please leave comments! With that said, let's get to it!
Research
One issue that's come up in feedback constantly has been Astroworker walking speed. In a game that requires you to ship your stock as quickly as possible, being a slow poke doesn't bode well for future promotions. There were debates among the team on whether a speed boost the should be applied given to the Astroworker by default, as a research upgrade, or as a boost button. For now we've added a new research item to speed up the Astroworker by 30%, so please check it out and let us know what you think in the comments/forums. Limits on purchasing research at the end of each day have also been removed! Shopping spree! Finally, we've added a new structure, Storage, that allows you to store up to 6 ingredients! We think you'll really appreciate it when you see what else is coming...
Environment
In order to accommodate some of the new and more varied environments we're working on, we've changed the way that oxygen works with water on the planets. Mon Cala, anyone?

UI Changes
The planet select has been revamped to give you that universal flavor!

On the select rival screen before returning to a planet you've previously gotten 100% market share, the following information has been adjusted.
Controls
Tutorial Changes
With Nom Nom Galaxy heading to show floors this month, we're shoring up some of the tutorials. This will be tweaked up until the last minute, so we're looking for feedback from the community on how to improve the tutorials. What did you find difficult to understand when you started playing?
Testing
The following features are still being implemented and may be have bugs.
Seasons
We've begun testing for seasons, and winter is coming! The seasons are currently on a 15 minute cycle and only switch between summer and winter. Also, the winter assets are still being completed so you'll only see a blue filter and some icy tiles for now.

As you can see, winter is pretty harsh, so be sure to make good use of the new technology!
As always, please let us know what you think in the comments here, on our Steam Community, Facebook, or Twitter! See you next week!