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Siren Head: AwakeningEventsSiren Head: Awakening 1.3 Update now available: The story continues...
Major update

Siren Head: Awakening 1.3 Update now available: The story continues...

Siren Head: Awakening · published 16 Dec 2020, 17:53 UTC

All eventsPlayers around this dateRead on Steam

Hello Players!

This is an update we've been working on and discussing since the launch of the game nearly two months ago. We have read all your comments and criticisms, and we couldn't agree more on some of the things mentioned by you.

We want to share something with you that we feel is important for you to know. Unfortunately, the reason why this update was delayed for a minimum of 3 weeks is because some of us at Prisma Games have tested positive for Covid-19, and hence work on the game had to be paused. We are feeling much better now, and we hope you are too. Stay safe, and enjoy the update!

This is a teaser trailer we put together for this update
Watch on YouTube

Features

  • Added two new secret endings.
  • Added snow to the map.
  • Added a stamina bar due to high player demand.
  • Added Baby mode, for those who struggle to finish the game even on normal. It does not count toward progression such as unlocking custom mode or achievements, and is significantly easier than normal or hard mode.
  • Added steam achievements including 15 of them, 5 of which are hidden/secret.
  • Added steam statistics including 7 of them.
  • Added Motion Blur toggle on video settings. You can now toggle on and off.
  • Added a new background for the menu, which you can toggle on and off.
  • Slight optimization improvements.

Fixes

  • Fixed brightness adjustment screen opening on the title screen after first time launch.
  • Fixed bunker door not being able to close after inputting the secret code.
  • Fixed grass and dirt footsteps playing inside the bus and on top of cars.
  • Fixed the heavy breathing bug, causing the player to breathe heavily for no reason (Also named asthma problems by some players).
  • Fixed player constantly looking up when a PlayStation controller was connected.
  • Fixed lighting artifacts located around the map.
  • Fixed audio not changing volume properly when inside structures such as gas station or bunkers.
  • Fixed bunker door audio not playing on the opening animation.
  • Fixed step, jump and land sounds not playing on top of cars, concrete barriers and rocks.
  • Fixed floaty gravity when jumping on top of cars, concrete barriers and rocks.

Changes

  • Removed the remnants of the controller support.
  • Re-baked the lighting in the game, making the lighting look better.
  • Changed one of the possible locations of the gas canister.
  • Lowered the volume of the item pick-up sound even further.
  • There are now a slightly higher amount of flashlight batteries around the map in hard or custom mode.
  • Hard mode is now one notch easier.
  • Updated Discord rich presence to show the mode the player is on.
  • Updated the escape and death screen texts.
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