Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Momodora III›Events›version 1.04
Community

version 1.04

Momodora III · published 3 Jul 2014, 05:27 UTC

All eventsPlayers around this dateRead on Steam

Version 1.04 is out! Here's the changelog:

-fixed a bug that allowed the ghost helper to kill the third stage boss without actually triggering the fight.
-fixed a bug that allowed you to move during the death animation of the fifth stage boss.
-fixed a bug where the ghost helper gets stuck during the fifth stage boss.
-fixed a bug where an enemy would spawn in the third save point of the sixth stage if you paused the game.
-added an option to return to title screen when you die!
-fixed a bug which allowed you to get the bad ending and still get the good ending at the same time.
-fixed a camera bug when you held down pause/esc during screen transitions
-fixed a bug that could make you go out of bounds during vertical screen transitions
-fixed a tile misplacement that could allow you to go out of bounds in the first map of the fifth stage
-fixed a bug where the second charge of the ranged attack would not come off during its 10 initial frames
-added black borders around the rooms, so it looks less weird when the screen shakes

More from Momodora III

Other announcements

All events
Momodora IIICommunity27 Aug 2019Minoria, the spiritual sequel to Momodora, is out now!Hello everyone, I'm happy to announce that my latest project, Minoria, is now finally out on Steam! If you are unfamiliar with the game, Minoria is a sidescroller that follows very closely the gameplay and atmosphere foundations I set with Momodora: RUtM. And, on top of those foundations, I've built a new setting filled with characters fighting for their own goals and beliefs. You can check the…Momodora IIICommunity1 Aug 2019Minoria, the spiritual sequel to Momodora, arrives on August 27thHello everyone! I'm here with big news regarding Minoria, the spiritual sequel to the Momodora games I've been working on. We've released a new trailer for the game today, revealing the release date for the game: August 27th! If you are unfamiliar with the project, Minoria is a sidescroller that follows very closely the gameplay and atmosphere foundations I set with Momodora: RUtM. And, on top…Momodora IIICommunity30 May 2019Momodora Spiritual Sequel coming out soon!Hello everyone! I've come to share some exciting news about Minoria, the project I'm currently directing. Minoria is a sidescroller that follows very closely the gameplay and atmosphere foundations I set with Momodora: RUtM, and as such I consider it a spiritual sequel to that game. And, on top of those foundations, I've built a new setting filled with characters fighting for their own goals an…