Patch notes 1.16.1 (W64) → 1.17.0f (W64)
- Fixed issue where certain items where being detached from elevators, falling platforms, etc.
- Added a new hazard in certain special zones
- Hidden easter egg somewhere
- The second jump of Vlad's cape can now be shortened if the player releases the jump button
- Prevented players from pushing blocks while they're entering a door, making players fall through the level
- Prevented jetpack from remaining enabled when the player dies or loses consciousness
- Reduced treasure hitboxes slightly so they should be easier to dodge for no-gold runs
- Prevented gold bars from going through shields right after splitting
- Fixed Hired Hands' stomps to small monsters
- Prevented Hired Hands from picking up stored items in a certain room
- Prevented Hired Hands from trying to pick up underlava entities
- Added lava and lasers detection in Hired Hands' wander state
- Improved Hired Hands' shield handling so they will try not to crush players nor other Hired Hands
- Prevented shields from moving floor embedded entities
- Shields now protect horizontally against thorn vines
- Fixed shield position after crossing a layer door
- Fixed issue where pushblocks were sometimes crushing other pushblocks
- Prevented monkeys and leprechauns from attaching to the player just after crossing a door
- Prevented equipables from being affected by the lava if the player is crossing a door
- Fixed held entities' depth on shooting too quickly while climbing
- Fixed input file update which was setting all input actions to UP
- Spring traps will now break cookfires
- The Udjat Eye's chest key should no longer appear inside the vault
- Improved Madame Tusk's shop chances to spawn
- Fixed issue where certain back layer flipped rooms weren't being tagged as such, making certain traps or monsters not spawn or rotate properly
- Prevented Jiang-shi and assassin Jiang-shi from getting stuck on a one-tile tight corridor
- Prevented sword-like weapons from directly exploding mechs and fire frogs on killing them
- Fixed issue where floor-embedded equipables could be set on fire by nearby lava
- Fixed issue where pot of golds could be brought between levels
- Reviving and skipping the tunnel scene now always uses the correct Jump action button
- Fixed issue where equipables couldn't flip when the wearer was webbed
- Restored red lantern's soft swaying
- Fixed most used character in the player profile
- Prevented selecting duplicated characters using the quick navigator
- Fixed soft-lock when carrying a golden monkey to the ending scene
- Fixed liquid culling issue
- Improved text font rendering
- Certain textures should now be smoother
- Fixed some journal typos
- Fixed typo in credits
- Fixed translation in the Brazilian language
- Fixed lots of blocked paths
- Added a shop basement/attic room with three treasures in it
- Fixed last frame of eggplant child's pushing animation
- Fixed journal laser trap sprite which was out of date
- Removed small artifact from firefly sprite
- Added some more savegame error logging
- Updated "Low Scorer" achievement description