Patch notes 1.12.0b (W64) → 1.12.1e (W64):
- Updated FMOD to address a memory leak
- Fixed stuttering in some HDD setups
- Prevented journal from opening using TAB when the SHIFT key is pressed
- Display non-remappable buttons to the keyboard controls screen as help
- Fixed issue where non damaging visual FX were bigger than damaging ones
- Attacking but not dealing damage will now use a hopefully clearer VFX
- Language switch is no longer saved unless the player applies it
- Prevented the ankh from removing the leader flag, which was causing a crash on moving to the second layer after reviving
- All players in a local coop will now move to the entrance along with the ankh's revived player
- Low Scorer achievement will now unlock even if the player skips the ending scene
- Challenges will now cancel if the ankh is used
- Players can no longer skip the ending before getting the bonus score
- Fixed coop camera when first player dead and the second player sacrifices himself in the CoG altar
- Fixed issue where the current seed was showing during character selection and other screens
- Fixed leaderboard filter text that was too long on certain languages
- Fixed temple level generation (crush traps should no longer spawn next to pushblocks)
- Tuned monsters spawn chances in Dwelling
- Added more room variety in the last Dwelling level
- Fixed some blocked levels generation in multiple themes
- Fixed crash when finishing the game with a mount
- Fixed entities' looking direction on being pick-up while webbed
- Fixed movement when leaving a ladder due to monster collision or weapon recoil
- Fixed oversight that made paste bombs attached to corpses not blow up on contact with lava
- Fixed an issue with saves not saving on Proton (checked on arch tkg-5.1.8)
- Minor performance optimizations
- Fixed crash when cavemen equipped jetpacks or capes
- Olmec floaters can no longer be pushed by shields
- Golden scarabs are no longer collected during leaving doors invulnerability frames (helpful for no money achievements)
- Dice tossed against a laser beam will now bounce back with half the force
- Explosive stuff now have some invulnerability frames on creation (prevents rare hoverpacks spawned from mosquitoes from immediately being blown up, for example)