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War on the Sea›Events›Auto-Auto Scouting
In-game event

Auto-Auto Scouting

War on the Sea · published 5 years ago · build 7394832

All eventsPlayers around this dateRead on Steam

This update further automates scouting. Aircraft take off, fly patrol routes, land at dusk and automatically take off again the following dawn.

In addition there is now the option to "Repeat" a course allowing ships or aircraft to continuously patrol a plotted course.

Change log below:

Version 1.08f8


23 Sep 2021 (BETA 21 Sep 2021)

GENERAL
default/unit/air/aircraft/aircraft_data.txt new variable for weapon assignments;
"lockBombBay":0 - nothing
"lockBombBay":1 - bomb doors locked in closed position
"lockBombBay":2 - bomb doors locked in open position
"lockBombBay":3 - bomb doors removed

Torpedo mounts no longer apply their scale to launched torpedoes

CAMPAIGN
default/campaign/campaignXXX/setup.txt
- added new variable for sub specific post-engagement cooldown "postEngageSubCooldown":14400

Any destroyed compartment will force an AI Submarine to return to base post engagement
AI submarine groups check remaining torpedoes and return to base if necessary post engagement
AI Sea Groups check primary ammunition AP, HE reserves and return to base if necessary post engagement
AI Carriers assess air group numbers and return to base if insufficient

Version 1.08f7


BETA 17 Sep 2021

COMBAT
On activating gyro, torpedoes recalculate a path if intercept point is within turn radius to prevent unpredictable circular paths

When firing torpedo tubes; calculate if intercept point is within torpedo turn radius and display "TorpedoInGyro" message if so
- default/language/english/dictionary/message_log.txt added "TorpedoInGyro" variable

NEEDS VERIFICATION: second round of torpedoes fired from submarines should no longer take unintended paths

CAMPAIGN

Automated Scouting Improvements
config.txt "autoScoutWithPayloads":true set to true to allow AutoScouting with payloads

AutoScouting available from airfields
AutoScouting aircraft return to base when reaching a waypoint outside of allowed Air Op hours
AutoScouting aircraft land upon returning to base if outside allowed Air Ops hours
At dawn, all AutoScouting aircraft re-launch and resume their patrol routes if the airfield/ship that created them is still owned by player

Repeat Course
Repeat Course toggle added to Sea and Air groups
- any plotted course will be repeated upon reaching last position
- repeated course highlighted in bright yellow
- ships "repeating" a course return to the first waypoint upon reaching the last
- aircraft "repeating" a course act as if AutoScouting and land/re-launch according to Air Ops hours

interface/styles.txt added variable for CampaignMapRepeatPathColor

default/language/english/dictionary/campaign_message.txt added messages:
- NotEnoughWaypointsSea - at least 2 waypoints required for a Sea group to transit between
- NotEnoughWaypointsAir - at least 1 waypoint required for Air group to transit to and from via home base
- FirstLastTooFar - cannot repeat due to no valid path found from last waypoint back to first

Course line turns black when over an invalid course position, no input accepted to prevent setting courses with "broken legs"

default/interface/styles.txt added reference for RepeatPath button
interface/images/ui/repeatPath.png sprite added

Air Escorts / Patrols
Air Group panel added "Escort / Patrol Over" dropdown to choose a friendly air or sea group to fly with/over
- selecting a friendly group to escort/patrol over clears all other navigation data
- plotting any course or setting AutoScout waypoints defaults Escort / Patrol Above to "None"
- default/language/english/dictionary/general.txt CMobileAirHeaders added new header for "Escort / Patrol Above"
- default/language/english/dictionary/general.txt added escortNobody reference

Improved Selection Of Map Objects
Added new cycle through buttons for;
- individual group type (key 1), for example, Scout, Carrier, Submarine etc.
- friendly locations (key 2)

interface/styles.txt added;
- CampaignMobileFilters
- CampaignMobileFilterColors
- GoToGroup

default/interface added "NextFilteredMobile" to keybindsNUMPAD.txt and keybindsWASD.txt
default/interface added "NextFriendlyLocation" to keybindsNUMPAD.txt and keybindsWASD.txt
default/language/english/dictionary/general.txt added "NextFilteredMobile"
default/language/english/dictionary/general.txt added "NextFriendlyLocation"

Sea and Air Groups added "Go To" button in header to move map to location of group and zoom in on it.
- default/interface/styles.txt added reference for "GoToGroup" button

Campaign sea missions with "terminateIfUnsafe":true for "requiresSafeLocations" will no longer be generated if a specified location is unsafe

campaign/setup.txt added new variable "removeAirOnTakeOver":false
- upon takeover of location all aircraft are destroyed and replenished as per setup.txt "replenishLimitAircraft" and "replenishDailyAircraft" settings

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