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Robot Roller-Derby Disco Dodgeball›Events›REMIX expansion is here! Create / play / share custom game modes
Game update

REMIX expansion is here! Create / play / share custom game modes

Robot Roller-Derby Disco Dodgeball · published 11 years ago

All eventsPlayers around this dateRead on Steam

Very happy to announce that Disco Dodgeball REMIX is now live! It's a free expansion to the game that allows you to mix & match all kinds of game rules in order to create your own custom game modes.

For example you can create:

  • A deathmatch mode where it's always low gravity and everyone has laser balls
  • A mode where there's no dodgeballs but everyone can bulldoze each other
  • A mode where there's 24 huge dodgeballs that are super bouncy and you have to score ricochets
  • A mode where one team has to score 3 Helicopters before the other team completes a checkpoint course or scores a hoop

As you can see, it's pretty open-ended. You can play a mode any time as you're working on it, and when it's done publish it to the Steam Workshop where anyone else can download it and use it to start their own online or offline matches. Or, just start up your own online match and other players can join it freely without having to download anything.

Here's some current Workshop examples: http://steamcommunity.com/workshop/browse/?appid=270450&section=readytouseitems&requiredtags%5B%5D=Game+Mode

On top of that, there's many new game modes for you to play. These are 'Expert' modes and can be viewed by changing your room type to Expert.

  • Galaxy Jam - Hoops with Jetpacks, Pogo Jumps and KO bonus scores
  • Duck Hunter - (Challenge Mode) score Duck Hunt KOs with boomerang ball against jetpack enemies
  • Attrition - Elimination but each player has 3 lives
  • Lasers v Jetpacks - One team has laser balls, the other team has Jetpacks
  • Hoop Defense - One team is trying to score a Hoop, the other must stop them for 60 seconds to win round
  • Headhunter - Elimination but you can only win by scoring the most KOs
  • Kart Race - A pure racing mode with no dodgeballs
  • Hunters v Hunted - One team must survive for 60 seconds, the other team must eliminate them.

And these other changes:

Gameplay

  • Blocking defaults to off, but can be enabled via Arena Modifier on match settings panel
  • Shortened distance required for Air Strike and Duck Hunt KOs
  • Increased distance requirement for Top Gun
  • MultiKill is now a score bonus (like Combo or On Fire) instead of its own KO type

Improvements

  • Updated to DirectX 11 for increased performance
  • Menus made more readable ( less transparent)
  • Improved glow
  • Improved screen reflections
  • Improved bot gibs
  • Hard bots won't just move towards you when they have a ball and are targeting you

Bug Fixes

  • Fixed issue where turning off bot gibs didn't deactivate them
  • Fixed spawn shields in Elimination fading before round started

Hope these new features give you tons more to do in the game and as always, feedback & suggestions are always welcome on the Steam forums. Cheers!

Erik

P.S. The game is also 60% off currently, so if you have some friends that are interested they may want to know about that!

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Sale9 Feb 2026Disco Dodgeball is 90% off in Steam's PvP Fest!I entered Disco Dodgeball into Steam's PvP Fest this week and gave it a massive discount. So now's a good time to get your friends into the game, and you should also be able to see more players online this week! Cheers, ErikIn-game event2 Feb 2026Update 9.4 Patch NotesHi! Dusted off the game to fix a few small things. · Fixed bug: When a Badge is ready to upgrade, it was highlighting the ‘Community’ button instead of the ‘Profile’ button · Launch menu side button changed to “More Games” and directs to 82apps.com · Fixed bug: Controller “Invert Y” setting was not preserved on game quit / reload · Fixed 404 link when you click the "Follow" button within the Co…Robot Roller-Derby DisCommunity30 Jul 2018Announcing a new game: Factory Town!I've been hard at work on a new (and completely different) game: Factory Town! It's a cross between a town builder and a factory management sim. The idea is, you grow your town by automating the collection of resources using conveyor belts, chutes, rails, and logical circuits, maximizing output and solving production bottlenecks along the way. Add it to your wishlist (from the Steam link above)…