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Robot Roller-Derby Disco Dodgeball›Events›5.9 Released - new Challenges & Mutators
Game update

5.9 Released - new Challenges & Mutators

Robot Roller-Derby Disco Dodgeball · published 11 years ago

All eventsPlayers around this dateRead on Steam

One very important fix in this is the problem where new players would get stuck 'Connecting' to multiplayer unless they specifically selected a network region. So if you or someone you know was affected by this, it has been resolved!

Additions

  • Added new challenge mode: Pinball. Only wall ricochets count for score, 2 minute time limit.
  • Added new challenge mode: Teamwork. You can't hit enemies and bot teammates can't pick up dodgeballs, so you must pass to them in order to score Assist points.
  • Added rule option: No ball pickups (prevents player from picking up a ball)
  • Added rule option: no bot passing (bots won't try to pass)
  • Added rule option: assist score (Player / Team score increment for getting a KO assist)
  • Added rule option: floors turn balls neutral
  • Added rule option & game modifier: No Power Cube Throws. You can only throw the cube a short distance, removing passing as a strategy in Capture The Cube.
  • Added new rule: no bot boosting

Fixes

  • Fixed players getting stuck ‘Connecting’ unless they specified a network region
  • Fixed num lives not being set properly if starting new match after resetting a challenge
  • Fixed Arcade mode starting instantly if starting after resetting a challenge
  • Changed ‘local network’ name to ‘custom network’
  • When connected to a Photon Region, shows region name instead of IP address in bottom left of main menu
  • Improved readability of network option drop-down
  • Fixed crash if Steamworks failed to initialize and a player with Items entered your game
  • (probably) fixed issue where Cube Capture would trigger multiple times on pass into capture zone
  • Fixed Grand Prix with time limit showing ‘Finish!’ for all checkpoints
  • Fixed rules with more than one modifier requirement not applying correctly if one of the requirements involved a player type (humans / bots)
  • Many score rules can now be selectively applied to player type (humans / bots)
  • Fixed ESC sometimes failing to close main menu
  • Fixed error where clicking on a player in the players list would break and create a jumbled list of actions
  • (perhaps) fixed issue of players needing to enter dx9 launch option on computers that don't support dx11
  • Fixed non-master-clients having round victory count not updated on round end

I've also been hard at work on adding Dedicated Server functionality - there's a lot to learn and a lot of options to figure out, but hopefully there will be a solution within a few weeks.

Erik

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