Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Robot Roller-Derby Disco Dodgeball›Events›7.4 "Mega Content Patch" update is here!
Game update

7.4 "Mega Content Patch" update is here!

Robot Roller-Derby Disco Dodgeball · published 10 years ago

All eventsPlayers around this dateRead on Steam

7.4 was just made available to all players. It has a ton of new content, improvements, and fixes.

New Levels

This is Fort. It's a throwback to the classic Mario Kart 64 multiplayer level Block Fort, remade and optimized for Disco Dodgeball. The one big difference is there's a route onto the forts from near the middle, and of course the addition of glowy LED lights. It adds a lot of verticality to the combat and confers a great advantage to those able to maintain the high ground. It's particularly good for objective-based modes like Capture The Cube.

This is Aquarium, and is a level created by the player SerialHugger (thanks!!). It involves a single walkway connecting the two spawns, some curved ramps leading to a lower fish observation area and some higher side walkways as well. It's very open and rewards those with good long range timing & accuracy.

New Modes

Elimination Hoops

A hybrid of two classic modes. To win a round, either score a single hoop or eliminate the entire enemy team. The first team or FFA player to the target number of round victories will win the match. It's an intense mode that requires the right balance of caution and aggressiveness, and players will need to use their intuition to know when is the right time to go for the goal.

Bonus Ball

This is Deathmatch with a Super Ball twist. Most KOs count for one point, but KOs with the golden ball are worth 5. Additionally, players can toss the Super Ball through the hoop for a bonus 5 points.

Score Hunter

Similar to Headhunter, this is an Elimination variant where the winner is determined by reaching a particular Score. Rounds will continue until the score target is reached. It forces players to abandon their cautious Elimination strategy and go all-out. But of course, acting too bold can easily get you eliminated as well.

New Features

  • You can now choose the team setting 'Random', which will shuffle between 2 Team and FFA modes.
  • You can now choose the mode setting 'Random + Expert', which will select a random mode including the more complex Expert modes. A good way to add some variety to your rooms if you've been playing for a while and are comfortable with advanced rule sets.

New Custom Mode rule options

  • Allow Time Limit Options (makes default time limit options appear in match settings)
  • Score Limit Option (displays specified score limit option in match settings)
  • Round Victory Limit Option (same, with round victories)
  • Time Limit Option (same, with time limits)
  • DefaultRoundVictoryLimit2P...12P (specifies default round victory limit based on number of players if mode is rotated to via Random mode settings)
  • UseCumulativeScore (makes match victory dependent on sum of round scores, useful when making elimination hybrid modes like Headhunter

Adjustments / Improvements / Fixes

  • Attrition and Headhunter are now part of the Classic modes, so they'll pop up during default random mode rotation
  • Grand Prix removed from Classic modes, is now part of Expert modes
  • Headhunter is now FFA only
  • Nerfed homing ball strength
  • Homing on friendly target is much stronger
  • Increased aim proximity requirement for selecting friendy player as homing target
  • Pooled some 3D score text objects and Kill Log items to prevent frame hiccups
  • Added new cylinder mesh to Capture Point to increase visibility (especially when particles are turned off in video settings)
  • Removed lock-on that prevents homing target from changing after reaching certain charge threshold
  • Checkpoints new cylinder mesh, and do a better job of fading in and out
  • Removed extraneous ‘First to 1’ header text in Hunter v Hunted and Hoop Defense modes
  • Fixed random Elimination FFA matches not using the correct round victory limit (3)
  • Fixed Kart Race summing all participants’ scores instead of using leader score
  • Match Settings will load default score limit when changing game mode even if that new mode has a score limit option that matches the currently loaded limit (prevening things like inadvertently setting a Hoops match to 100 if switching from a Super Ball match with limit 100)
  • Fixed switching teams making you ineligible to vote on match settings
  • Bots can prioritize the Super Ball if a KO with it is worth more points
  • Fixed admin Kick function kicking all players in room
  • Team / FFA rule is incorporated into main score subtitle (e.g. “Team Deathmatch”)
  • Headhunter has match score limit (via useCumulativeScore), not a set number of rounds
  • Added hard limit of 18 for maxTeamPlayers custom rule
  • Announcer Says ‘round won’ when you complete an arcade level
  • Fixed bot lighting in Chasm
  • Fixed jetpack particles on Bots not synching to clients
  • Fixed error in sometimes initializing perk progress items before stats were downloaded, resulting in extraneous progress notifications
  • Fixed VO clips sometimes overlapping
  • Better prioritization of VO clips - multiKill > rare trick shots > rampage > on Fire > extinguish > 4+ streak > random taunt > common trick shots > 2+ streak
  • Easy Bots speed restriction is now overridden by Behavior Zones, allowing them to jump across gaps
  • Fixed inventory display counts not updating when returning to inventory after crafting
  • Fixed hyphens being disallowed in player names

Special thanks to all the players who've been participating in the forums and provided the feedback necessary to catch & fix all these issues.

Enjoy the new modes & maps! As always, feedback is welcome on the forums.

Erik

More from Robot Roller-Derby Disco Dodgeball

Other announcements

All events
Sale9 Feb 2026Disco Dodgeball is 90% off in Steam's PvP Fest!I entered Disco Dodgeball into Steam's PvP Fest this week and gave it a massive discount. So now's a good time to get your friends into the game, and you should also be able to see more players online this week! Cheers, ErikIn-game event2 Feb 2026Update 9.4 Patch NotesHi! Dusted off the game to fix a few small things. · Fixed bug: When a Badge is ready to upgrade, it was highlighting the ‘Community’ button instead of the ‘Profile’ button · Launch menu side button changed to “More Games” and directs to 82apps.com · Fixed bug: Controller “Invert Y” setting was not preserved on game quit / reload · Fixed 404 link when you click the "Follow" button within the Co…Robot Roller-Derby DisCommunity30 Jul 2018Announcing a new game: Factory Town!I've been hard at work on a new (and completely different) game: Factory Town! It's a cross between a town builder and a factory management sim. The idea is, you grow your town by automating the collection of resources using conveyor belts, chutes, rails, and logical circuits, maximizing output and solving production bottlenecks along the way. Add it to your wishlist (from the Steam link above)…