Hey everyone! There's a new unstable update... which means a stable update isn't far away! Yay! <3
I'm struggling to fit the whole changelog here with all of the formatting, so I'd urge you to check out the full post for a more complete list of changes, information about the unstable branch and a list of known issues.
We've also put out another unstable patch with fixes and new stuff!
Without further ado, here's a list of the major changes!
- Colony System
Colonize your worlds! Create a home, decorate it nicely, then place a Colony Deed to attract a tenant!
- The type of NPC who moves in will depend on the type and quality of the home’s furniture and decorations. Decorating a room with several objects from the same theme (such as a biome or material tier) will attract a tenant themed to match!
- Keep your tenants happy and they’ll periodically offer you gifts, some cosmetic and some very useful
New Outpost Store: Frögg FurnishingsSells Colony Deeds as well as a variety of furniture in many themes
The set of specialty furniture available will rotate each (out of game) day, so make sure you keep coming back to see the full selectionEach furniture set can be used to attract a particular tenant that fits its themeImprovements to NPCsNPCs will now interact with each other and with many different objects in the world. Depending on their personalities they might get sad, excited, fall in love or do all kinds of different things in different situations!
Added many unique NPC dialogue options and updated some old onesFurther improved NPC movement and pathfindingNPCs now switch between ranged and melee weapons in combat depending on their available energy, range, and whether they can reach the playerGroups of NPCs now coordinate in combat to attack from different positions and divide themselves between ranged and meleeSurface Biomes and Sub-Biomes (Tiers 1 - 4)Major visual improvements to background parallaxes
All biomes have several types of unique critters (60+)Added a huge number of biome-specific microdungeons (450+)Added many new biome-specific cosmetic armors and other itemsRandomly generated monsters will now have color palettes that generally match the biome they spawn inUniverse and Planet GenerationRedesigned terrain to be more interesting and varied across all world types
Reduced the number of open caves on the surface, improved cave blendingGreatly increased the number of dungeons that can spawn on worlds and prevented dungeons from overlapping each otherAdded ores in the background layerImproved the appearance of planets in the navigation screen to better indicate the biome and surface liquid, added some visual variety to gas giantsChallenge RoomsYou can now find portals underground that lead to small instanced challenges. Defeat enemies, navigate dangerous traps or solve puzzles to earn great rewards!
Challenge portals disappear shortly after you enter, so you won’t be able to enter through the same portal twice.Inventory and MerchantsYou can now sell items to most merchants for a portion of their value
Added an ore merchant to the Outpost where you can purchase raw materials at an inflated priceAdded a third inventory tab for objects (similar to the materials tab)Added a sort button to the inventory window to sort items into their appropriate tabsItems will not be automatically picked up into the hotbar and materials and objects won’t be automatically picked up when their respective tabs are fullAdded an indicator to inventory tabs when they contain new itemsAdded an animation to highlight newly picked up items when switching to a tabTools and InterfaceWire and Paint tools are now unlockable modes for the Matter Manipulator and have clearer icons to indicate their functions
Inspection tool can now examine liquids, indicates when something is too dark to inspect, and doesn’t try to describe entities (such as monsters) that have no description setTargeting will now prioritize monsters and NPCs at the cursor position, and won’t target passive monsters such as crittersCombat Changes (WIP)Rebalanced all damage and armor values for players, NPCs and monsters
Reduced the damage per level increase of weapons and added a bonus damage stat on all tiered armors, allowing weapons to stay viable for longerAll randomly generated melee weapons have fancy new spritesReworked monster skills and added a windup animation. These will be further expanded and rebalanced in the next update.Reworked weapon projectiles, increased bullet speed, added elemental damage types. These will be further expanded in the next update.Progression ChangesReworked the materials used for crafting progression, greatly reducing the total amount of ore required to advance through the game
Added various upgrade items which can be found throughout the world or acquired from quests, either whole or in piecesTech Card - can be crafted from Tech Chips, used to unlock new techManipulator Module - can be crafted from Matter Module Components, used to improve your Matter ManipulatorUpgrade Module - used to improve utility items such as light packsImproved many progression quests, but these will change much more in the futureFarming ChangesCrops now require water to grow! Tilled soil will initially be dry and needs to be moistened by a watering can, rain, or by dropping water on it
At each stage of a crop’s growth, it will consume the soil’s moisture and need to be watered again to progress furtherKeeping crops under too much water for too long will cause them to be washed away, so be gentle!And More!200+ new objects and materials that can be bought, crafted or found in the world
Many changes to the Floran mission - Including a new bossImproved chest loot and added improved graphics for standard and weapon chestsAdded multiple upgrades for the lantern stick back item to improve its brightnessRacial flags can now be bookmarked as teleport destinations (but won’t enable you to teleport from underground)Added particles and sounds to smashable objects and made many more objects (such as bushes and spikes) smashableReworked Status Pods to have more interesting and useful effects, including a chance to spawn ore or pixels:SBpenguin: