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Unfortunate Spacemen›Events›Hotfix 1.3.1
Game update

Hotfix 1.3.1

Unfortunate Spacemen · published 6 years ago

All eventsPlayers around this dateRead on Steam

Today we dropped a small hotfix, which targets a couple balance issues and bugs, including XP gain issues! Get back in there and rank up! (It's your job, after all.)

Changes:

  • XP values should now be gained properly again.
  • XP values in Survival Mode should now be correctly distributed.
  • Fixed bug causing Janitor to not auto-pick-up Debris.
  • The Recruit Perk is now properly applied to the player when active, and has the correct +15 HP increase, which was erroneously stated as +10 (and didn't work.)
  • Hatcheries have received an approximately 25% reduction in Health, steeper reduction at the later Levels 3 and 4.
  • We're still calling them Hatcheries even though you're all calling them Hives.
  • Hatcheries can no longer be placed in the same locations that Tasks are reset if brought to. This should help reduce the amount of cheeky (inaccessible) positions Hatcheries can be placed in.
  • Hatcheries now produce a hitmarker when shot at.
  • Increased volume of Hatchery death sound.
  • Hatcheries now squish down a bit when dead, to make it more obvious when a Hatchery is destroyed.
  • Hatcheries now take 2x damage from Explosive and Flame damage.
  • Chitin break FX was not 2D, but it was very long range. It is now hearable from about 20 meters, down from 60 meters.
  • Chitin armor regain sound is now audible to other players, but from only a short range.
  • Fixed a bug causing the Chitin hitmarker sound to play even against Monsters who didn't have Chitin active.
  • Monster opt-in lockout limit has increased slightly. If you've recently opted in, the system will now continue to favor players who haven't been it for a bit longer than it would previously. This should overall reduce the amount of times a player is passed over for Monster while another player gets it twice.
  • Corpse Lord Zombification damage now correctly lasts for 1 second after the last Zombification hit (getting damaged by a Corpse Lord Parasite, or hit by a Zombie.) Previously, the Zombie infection could continue for a long period of time, causing Spacemen to be converted into Zombies long after they had taken any form of Zombie damage, which was not intended.
  • Corpse Lord Zombies should now properly path around Item Canisters.
  • Corpse Lord Zombies now take half damage when shot in the head with Blast Shield active.
  • Corpse Lord Zombies now take half damage when shot anywhere but the head, which receives full damage.
  • Corpse Lord Zombies now take double damage from Explosive and Flame damage.
  • Reminder: When dealing with Zombies, aim for the head!
  • Bounty Railgun and SMG skins should now show up in-game.
  • Fixed typo in Cultist perk description.
  • Removed duplicate line in Warden perk description.
  • Co-op 3 (The Speaker): Fixed some Spacemen who decided to assert their dominance over the Crumerians with an intimidating T-pose
  • Vents can no longer be crouched jumped into.
  • Tribunal players value is now properly saved in the lobby Host Match Settings.
  • The Mod/Admin spectator function no longer leaves a duplicate HUD underneath.
  • Monsters are now notified they need to be in Monster Form to lay an Egg.

See you in space!

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