Of Guards And Thieves · published
OGAT - Firefight free DLC release and Update r.82.0 - New Classes, New Weapons and Gadgets, Map improvements, New Autobalance.
New Classes, New Weapons and Gadgets, Map improvements, New Autobalance.

Hi guys!
OGAT "Firefight" free DLC and Update r.82.0 are now available!
Of Guards and Thieves - Firefight includes a new set of classes, Merc for Thieves faction and Pyro for Guards faction, plus six new Weapons, two new Gadgets and 10 new unlockable levels.

Of Guards and Thieves - Firefight Steam page
http://www.helba.org/_OGAT/NEWS/FIREFIGHT/LINE TEXT_Content.png
OGAT r.82.0 changelog
http://www.helba.org/_OGAT/NEWS/FIREFIGHT/LINE TEXT_Merc.png

Stats and Equipment
- Codename: Merc
- HP: 68
- Base Speed: 4.6
- Primary Weapon: Pump-Action Shotgun (x4 Mags)
- Secondary Weapon: WK USP Pistol (x4 Mags)
- Gadget: Combat Knife (Melee Weapon)
- Level required: 16

Merc Avatar
http://www.helba.org/_OGAT/NEWS/FIREFIGHT/LINE TEXT_Pyro.png

Stats and Equipment
- Codename: Pyro
- HP: 96
- Base Speed: 4.3
- Primary Weapon: Flamethrower (x3 Mags)
- Secondary Weapon: Explosive Pistol (x12 Mags)
- Gadget: Incendiary Greande x3
- Gadget: Firefighter Axe
- Level required: 15

Pyro Avatar
http://www.helba.org/_OGAT/NEWS/FIREFIGHT/LINE TEXT_Equipment.png
Flamethrower

- Damage: 10/30
- Optimal Range: 6
- Max Range: 7,5
- Reload Time: 2
- Shoot Speed: 0,16
- Ammo: 60
- Speed Malus: 0,5
- Usable by Pyro class (Guard)

Flamethrower in action
http://www.helba.org/_OGAT/NEWS/FIREFIGHT/LINE TEXT_LineOnly.png
Explosive Pistol
http://www.helba.org/_OGAT/NEWS/FIREFIGHT/Eb_Pistol_Explosive Pistol_01.png
- Damage: 46
- Optimal Range: 18
- Max Range: 26
- Reload Time: 1
- Shoot Speed: 0,5
- Ammo: 3
- Speed Malus: 0,3
- Usable by Pyro class (Guard)

Explosive Pistol in action
http://www.helba.org/_OGAT/NEWS/FIREFIGHT/LINE TEXT_LineOnly.png
Firefighter Axe
http://www.helba.org/_OGAT/NEWS/FIREFIGHT/Eb_Knife_Axe Firefighter_01.png
- Damage: 68
- Melee Range: 1,8/2,1
- Hit Speed: 0,6
- Speed Malus: 0,25
- Usable by Pyro class (Guard)
http://www.helba.org/_OGAT/NEWS/FIREFIGHT/LINE TEXT_LineOnly.png
Electrified Barbed Wire
http://www.helba.org/_OGAT/NEWS/FIREFIGHT/Eb_GD_BarbedWire_01_Battery placed HP.png
- Area Damage per Seconds: 6
- Explosion Damage: 15
- Explosion Range: 1m
- Launch Range: really close
- Duration: 20 seconds
- Slowdown Power: Hight (1.0)
- Speed Malus: 0,2
- Usable by Carrier class (Guard)

Electrified Barbed Wire in action
http://www.helba.org/_OGAT/NEWS/FIREFIGHT/LINE TEXT_LineOnly.png
Pump-Action Shotgun

- Damage: 26/78
- Optimal Range: 2.6
- Max Range: 18
- Reload Time: 3,5
- Shoot Speed: 0,8
- Ammo: 6
- Speed Malus: 0,35
- Usable by Merc class (Thief)
http://www.helba.org/_OGAT/NEWS/FIREFIGHT/LINE TEXT_LineOnly.png
Combat Knife
http://www.helba.org/_OGAT/NEWS/FIREFIGHT/Eb_Knife_Mercenary Knife_01.png
- Damage: 60
- Melee Range: 1,5/1,9
- Hit Speed: 0,45
- Speed Malus: 0,06
- Usable by Merc class (Thief)
http://www.helba.org/_OGAT/NEWS/FIREFIGHT/LINE TEXT_LineOnly.png
Bone Saw
http://www.helba.org/_OGAT/NEWS/FIREFIGHT/Eb_Knife_Bones Saw_01.png
- Damage: 42
- Melee Range: 1,8/2
- Hit Speed: 0,5
- Speed Malus: 0,1
- Usable by Medics class (Thief/Guard)
http://www.helba.org/_OGAT/NEWS/FIREFIGHT/LINE TEXT_LineOnly.png
First Aid Spray
http://www.helba.org/_OGAT/NEWS/FIREFIGHT/Eb_Pistol_First Aid Spray_01.png
- Heal per Shot: 8
- Optimal Range: 3
- Max Range: 3,2
- Reload Time: 2
- Shoot Speed: 0,18
- Ammo: 30
- Speed Malus: 0,05
- Usable by Carrier class (Guard) and Medic class(Thief only)
http://www.helba.org/_OGAT/NEWS/FIREFIGHT/LINE TEXT_Levels.png
10 new extra Badge are now available by leveling up to level 50.

Another change that will be available in the next release is a better auto-balance algorithm.
The problem with the current one is that is *only* taking in consideration the average score during the matches and it's not considering the player experience.
The new algorithm it's still a simple one but we think it will be an improvement.
It works like this: every player will have a "rating" computed that it the result of 3 variables:
A = ( avg_score / 2000 ) * 0.5
B = total_wins / total_match_played
C = level / level_cap
RATING = A + B + C
It will be possible to see every player rating just hovering with the mouse on their name inside the lobby:

After a rating is computed for every player we will try to create the best teams, trying different player combinations until the 2 teams have a similar total rating (computed simply summing all the rating of the players in a team).
New In-Game Map image

Improved Terrain and Grass

New In-Game Map image

Improved Terrain and Grass


Official Discord server is now available!
If you want to invite other players please use this link → https://discord.gg/VQbBwxm
*Discord is available as Browser application and Standalone client for Win/Mac/Linux iOS and Android.
Check here to download the client - https://discordapp.com/apps
Official Community Forum → http://www.subvertgames.com/community
OGAT Development roadmap is now available on Trello board.
HERE IS THE BOARD → https://trello.com/b/nIaR1oR2
Other helpful links:
Here the updates/changelog list: "Previous updates/changelog list"
Here the updates full articles list: "Full Updates Articles List"
Here the Actual game content list,
- "Actual game content list (Steam Forum)"
- "Actual game content list (Community Forum)"
