Of Guards And Thieves · published
Update 84 Terrain Texture Painting system, Terrain Details Painting system, Breakable Windows/Covers , 130 new tiles and more!

Hi guys! Update 84 is now available!

OGAT 84 changelog
In this update we added a completely new system for management of the Terrain, giving you more control to create and manage situations that were impossible before.
This new system consists of the possibility of painting the terrain with a brush, up to 8 different materials/textures for a single palette.
It's really easy and fast, also it's synchronized with other players, allowing you to paint simultaneously with your friends inside your server.
Only the first palette is available in this update, more textures palettes will be added later.
Materials/Textures list "GREEN" palette:

Terrain Color Painting Overview
How to paint with textures
In order to paint your terrain you have to select the "TERRAIN" tab in the top right screen corner,
from here select the "Color" layer and the "NATURE GREEN" palette.
As default the terrain is filled with the first "Full Grass" texture, but you're free to change it with another texture: to do that just select your chosen texture and press the "Fill all with selected texture" button.
Then you can begin to paint: choose the desired texture and press the left mouse button on the ground.
The more you press the more color will be painted on the ground.

Terrain Color Painting in action
Mixing Textures and Paint Strengh
If you want to apply a light painting turn down the paint strengh bar.
How to create variations and nice looking grounds with textures
Color/Texture variations are really important in order to obtain a natural and nice looking terrain,
we suggest to use texture combinations to achieve this result.
Here are some combinations example,

For Full Grass terrain type - "Full Grass" and "Dirty Grass" mixture

For Dirty roads/passages - "Dirt" and "Mud" mixture

For Full Dirty terrain type - "Dirt", "Mud" and "Clay mixture
Similarly to the terrain painting system, this Details Painting system allows you to paint with "details" instead of textures.
Details can be grass, small plants, stones or other small objects.
First Set of pantaible Details includes 11 different objects,
Object preview with icon will be added soon!

Terrain Details Painting Overview
How to paint with details
Select the "Detail" layer, choose the desired object and press the left mouse button on the ground to paint your "detail" object.

Terrain Details Painting in action
How to create variations and nice looking grounds with details
In order to achieve a clean and natural terrain do not overdo with details painting and try to mix up 2/3 objects togheter.
Also uses detail objects in combination with the painted terrain textures.
Here are some combinations example,

For Full Grass terrain type - with "Full Grass" texture use D8 as base and add D0/D1/D2

For Dirty Grass terrain type - with "Full Grass/Dirty Grass" textures use D8 as base and add D9 for dense zone.

For Full Dirt terrain type - with "Dirt/Mud/Clay" textures use only D5 Rocks and add D8 only where grass is present.



From now it is possible to place breakable objects like Grall Windows, Glass Walls and Metal covers for Vents/Passages.



Official Discord server is now available!
If you want to invite other players please use this link → https://discord.gg/VQbBwxm
*Discord is available as Browser application and Standalone client for Win/Mac/Linux iOS and Android.
Check here to download the client - https://discordapp.com/apps
Official Community Forum → http://www.subvertgames.com/community
OGAT Development roadmap is now available on Trello board.
HERE IS THE BOARD → https://trello.com/b/nIaR1oR2
Other helpful links:
Here the updates/changelog list: "Previous updates/changelog list"
Here the updates full articles list: "Full Updates Articles List"
Here the Actual game content list,
- "Actual game content list (Steam Forum)"
- "Actual game content list (Community Forum)"
