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Of Guards And ThievesEventsOGAT - Update 84 - Map Editor Update: Terrain Texture Painting system, Terrain Details Painting system, Breakable Windows/Covers , 130 new tiles and more!
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OGAT - Update 84 - Map Editor Update: Terrain Texture Painting system, Terrain Details Painting system, Breakable Windows/Covers , 130 new tiles and more!

Of Guards And Thieves · published 22 Jun 2017, 17:46 UTC

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Of Guards and Thieves - Update 84


Update 84 Terrain Texture Painting system, Terrain Details Painting system, Breakable Windows/Covers , 130 new tiles and more!


Hi guys! Update 84 is now available!


OGAT 84 changelog

  • Map Editor Update: Terrain painting system
  • Terrain Painting material set "NATURE Green" (8 new textures)
  • New Terrain details painting system
  • New Trees (42 new tiles)
  • New Bushes (4 new tiles)
  • New Ground Deco tileset "Decals" (20 new tiles)
  • New Floor tileset Ground Details (60 new tiles)
  • Map Editor update: Texture for Snow/Dirt debris
  • Map Editor: Destructible Glass Windows
  • Map Editor: Destructible passages covers
  • Map Editor new tiles - Breakable Glass Walls

Map Editor Terrain Painting system


In this update we added a completely new system for management of the Terrain, giving you more control to create and manage situations that were impossible before.
This new system consists of the possibility of painting the terrain with a brush, up to 8 different materials/textures for a single palette.

It's really easy and fast, also it's synchronized with other players, allowing you to paint simultaneously with your friends inside your server.

Only the first palette is available in this update, more textures palettes will be added later.
Materials/Textures list "GREEN" palette:

  • Full Grass
  • Dirty Grass
  • Dirt
  • Clay
  • Soil
  • Mud
  • Sand
  • Asphalt


Terrain Color Painting Overview

How to paint with textures
In order to paint your terrain you have to select the "TERRAIN" tab in the top right screen corner,
from here select the "Color" layer and the "NATURE GREEN" palette.

As default the terrain is filled with the first "Full Grass" texture, but you're free to change it with another texture: to do that just select your chosen texture and press the "Fill all with selected texture" button.

Then you can begin to paint: choose the desired texture and press the left mouse button on the ground.
The more you press the more color will be painted on the ground.


Terrain Color Painting in action

Mixing Textures and Paint Strengh
If you want to apply a light painting turn down the paint strengh bar.

How to create variations and nice looking grounds with textures
Color/Texture variations are really important in order to obtain a natural and nice looking terrain,
we suggest to use texture combinations to achieve this result.

Here are some combinations example,


For Full Grass terrain type - "Full Grass" and "Dirty Grass" mixture


For Dirty roads/passages - "Dirt" and "Mud" mixture


For Full Dirty terrain type - "Dirt", "Mud" and "Clay mixture

Map Editor Details Painting system


Similarly to the terrain painting system, this Details Painting system allows you to paint with "details" instead of textures.
Details can be grass, small plants, stones or other small objects.

First Set of pantaible Details includes 11 different objects,
Object preview with icon will be added soon!

  • D0 - Grass 1
  • D1 - Grass 2
  • D2 - Grass 3
  • D3 - Grass 4 tall
  • D4 - Grass 5 dense
  • D5 - Rocks
  • D6 - Yellow Flower
  • D7 - Red Flower
  • D8 - Grass coverage small
  • D9 - Grass coverage big
  • D10 - Plant Tall


Terrain Details Painting Overview

How to paint with details
Select the "Detail" layer, choose the desired object and press the left mouse button on the ground to paint your "detail" object.


Terrain Details Painting in action

How to create variations and nice looking grounds with details
In order to achieve a clean and natural terrain do not overdo with details painting and try to mix up 2/3 objects togheter.
Also uses detail objects in combination with the painted terrain textures.

Here are some combinations example,


For Full Grass terrain type - with "Full Grass" texture use D8 as base and add D0/D1/D2


For Dirty Grass terrain type - with "Full Grass/Dirty Grass" textures use D8 as base and add D9 for dense zone.


For Full Dirt terrain type - with "Dirt/Mud/Clay" textures use only D5 Rocks and add D8 only where grass is present.

New 162 tiles

  • New 42 Trees tiles
  • New 4 Bushes tiles
  • New 20 Ground Deco tiles, tileset "Decals"
  • New 60 Floor tiles in Ground Details

New Breakable Objects


From now it is possible to place breakable objects like Grall Windows, Glass Walls and Metal covers for Vents/Passages.

NEW UPDATE WILL BE AVAILABLE SOON, STAY TUNED! ;)

DISCORD Official Server


Official Discord server is now available!
If you want to invite other players please use this link → https://discord.gg/VQbBwxm
*Discord is available as Browser application and Standalone client for Win/Mac/Linux iOS and Android.
Check here to download the client - https://discordapp.com/apps

Official Community Forum → http://www.subvertgames.com/community

Development roadmap board on Trello


OGAT Development roadmap is now available on Trello board.

HERE IS THE BOARD → https://trello.com/b/nIaR1oR2

Other helpful links:
Here the updates/changelog list: "Previous updates/changelog list"
Here the updates full articles list: "Full Updates Articles List"
Here the Actual game content list,
- "Actual game content list (Steam Forum)"
- "Actual game content list (Community Forum)"

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