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Homeworld Remastered Collection›Events›Homeworld Remastered Collection Update
Game update

Homeworld Remastered Collection Update

Homeworld Remastered Collection · published 11 years ago

All eventsPlayers around this dateRead on Steam

June 9, 2015



New Content!

  • Added the long-lost Raider Retreat mission! This mission can be accessed in the new “Extra Missions” menu. Click here for more info.
    • Added Achievement for completing the Raider Retreat mission.

  • Added Global Chat to the server browser and lobby chat

Fixes and Updates

  • Don't display the RU's for a resource if the starting RU's are 0
  • Objective pointer lines should now be better aligned
  • Misc. audio updates from Paul Ruskay
  • The diplomacy panel is now properly updated to remove the player after disconnections
  • "Unknown level" text is now properly displayed for clients if the host uses a custom map
  • Fixed issue where certain letters in foreign languages would not properly display
  • The distance filter is now available on the main server selection screen
  • Fixed an issue where list boxes would sometimes wrap incorrectly
  • Dust clouds are now selectable “move to object” destinations
  • Added chat commands:/whisper <name> <message>
    /ignore <name>
    /unignore <name>

Modder Updates and Additions

  • Created TabControl Interface Element to streamline menus such as the options menu
  • customFormationID was not initialized properly which would possibly be garbage when spawning ships in a map
  • UI - Screen anchors now refresh on screen activate
  • UI - Created new "mirror" anchor type that copies rect and visibility of another element
  • Added concept of "Extra Missions" that should allow modders to create custom campaign missions without having to edit the UI or jump through unnecessary hoops
    • Added support for mission entries in a campaign file to define either a flag saying the persist file from the persist directory should be loaded, or a path indicating what persist file from a save game in the saved campaign data directory should be loaded
    • Added the ability to define a "StartingPlayerFleet.lua" file in a mission directory and have it be loaded if it is there and a persistent fleet is not loaded via the command line prompt of the override that loads a previous saved missions persistent fleet

  • Added command line option "-noMouseCap" so that the game doesn't steal mouse input on the first frame
More from Homeworld Remastered Collection

Other announcements

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Community13 Nov 2023Homeworld Remastered Collection Update 2.303Hello, Homeworld fans! We’re excited to share a new update for Homeworld Remastered Collection today. Your game should update automatically, but if you’re having trouble, try restarting your Steam or EGS client. Update 2.303 removes the “beta” tag from Homeworld Remastered Collection’s cross-platform online multiplayer, while also introducing many fixes for outstanding issues. Here is the full…Homeworld Remastered CGame update13 Nov 2023Patch 2.303Update 2.303 removes the “beta” tag from Homeworld Remastered Collection’s cross-platform online multiplayer, while also introducing many fixes for outstanding issues. Here is the full list of changes: * Fixed various issues preventing players from joining a multiplayer lobby * Fixed an issue causing a lobby to not appear in the lobby browser after expanding the maximum number of available slot…Game update17 Aug 2023Homeworld Remastered Collection Update 2.302We're happy to share that Update 2.302 is now available for all Homeworld Remastered Collection players. Your game should update automatically, but if you’re having trouble, try restarting your Steam client. Update 2.302 includes: · Fixed lag / stuttering experienced in multiplayer menus (lobby and lobby browser) · Fixed some disconnects that could happen when joining a lobby · Fixed a bug that…