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MasterspaceEventsMasterspace v3.2
Community

Masterspace v3.2

Masterspace · published 27 Jul 2014, 17:41 UTC

All eventsPlayers around this dateRead on Steam

Masterspace v3.2 has been released, introducing improved world generation capabilities as well as a new tutorial scenario. The world generator has been given a graphical user interface where the number of planets, as well as their sizes, may be specified. Furthermore, it is possible to customize climate settings and the abundance of resources. Buildings from the blueprint database will also be placed randomly on the planets.

A rare new material has been introduced, Maesterium, which may only be found on asteroids. Maesterium is required for construction of many of the most advanced objects in the game. New objects include a set of new storage and lighting objects, as well as a fusion reactor. The trading post has been split in two separate objects, for materials and explosives trade respectively. Three new perks has been added, which are related to these changes: Lighting, Storage and Production.

A much requested feature has been the ability to easier relocate objects. It is now possible to pick up and place objects, similar to how they were originally placed. Press and hold the grab key to relocate an object. There is now also a confirmation dialog for selling objects and a function has been added to center and delete blueprints.

Other fixes include an automatic backup of the last autosave and a rework of the lighting engine. Furthermore, the physics simulation has been optimized, which should greatly improve the frame rate on low-end CPU setups. As usual, a lot of bugs have been fixed, along with other minor features and improvements of the modding capabilities.

New features:

  • Random buildings from the database are now placed on generated planets
  • Automatic subscription features added to mod manager
  • New Material: Maesterium, exclusive for asteroids
  • New Perks: Lighting, Storage, Production
  • New Objects: Basket, Barrel, Fireplace, Wall Torch, LED Mark I, LED Mark II, Fusion Reactor
  • Trading Post split in Explosives Trading Post and Materials Trading Post and Trading perk extended to two levels
  • Automatic backup of old autosave
  • Modding of music and sound effects is now possible
  • Organic asteroids
  • Relocating objects by holding the grab key (default: 'q')
  • Button to delete blueprints
  • Additional building blueprints included
  • Function to center blueprints on save
  • New tutorial scenario


Changes:

  • Multiple objects changed to accomodate new materials and objects
  • Tweaked world generation settings
  • Old world generator scenarios removed
  • Culture points are now team specific
  • Confirmation required for selling objects
  • Optimized physics simulation
  • Improved lighting


Bug fixes:

  • Excessive GLSL log messages in latest AMD drivers fixed
  • Fixed loading screen crash
  • Fixed "living dead" bug
  • Fixed building placement on spherical worlds
  • Fixed bug with LOD level visibility
  • Fixed object placement on spherical worlds
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MasterspaceCommunity13 Jun 2015Masterspace v4.0Dear Masterspace Community: We are happy to finally announce the release of Masterspace, which signifies the transition from early access to final release after a development time of more than three years. All features from the original design plan (and much more) have been implemented and this final update contains a lot of bug fixes, as well as implementing some of the most commonly requested…MasterspaceCommunity11 Jun 2014Masterspace v3.12Masterspace v3.12 New features: · Graphical world generation interface · Recovery save attempted on crash Bug fixes: · Publishing of example blueprints is now blocked · Detection of corrupt save games Changes: · Updated planet generation scripts · False antivirus detection circumvented(?) Masterspace v3.11 New features: · Sharing of spaceship and building blueprintsMasterspaceCommunity24 May 2014Masterspace v3.1We are happy to announce the first update to Masterspace since the Steam introduction. The major new feature introduced in this version is the support for mod packs through integration with the Steam Workshop . Hopefully, this will be the start of a flourishing mod community with plenty of player created content. You will be able to enjoy custom objects and materials, as well as completely new…