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FurryFury Soundtrack›Events›Update 0.9 - Meet ZOLF
Major update

Update 0.9 - Meet ZOLF

FurryFury Soundtrack · published 5 years ago

All eventsPlayers around this dateRead on Steam


Howdy good people,
The update 0.9 has arrived. And in it: brand new playable beast, achievements, 2nd chapter of the Adventure, new VS arena with unique hazards, full gamepad support, in-game avatars, new quests, challenges and a lot more! Let's jump right into it, shall we?

New stuff:

  • Meet ZOLF, he is a new playable beast. Placing stone totems around, which act as obstacles but also buffs allies with bonus damage when hit. When upgraded, additionally deal damage to the enemies. Also, Zolf’s chitinous shell makes him a tough one to smash, reducing all incoming damage to 1.
  • Achievements. Unlocking them grants not only satisfaction and respect, but also unique rewards, not acquirable by any other means. For now there are 9 achievements, but we plan to add more in the future updates.
  • In-game avatars system. We no longer use steam avatars. We instead added an avatar system to the game, where avatars are being given to players for leveling up and unlocking achievements. There is no other way to acquire them.
  • 2nd chapter of adventure: Our heroes, together with Shmashrul (the wise) venture into the desert in search of an artifact that may stop the Darklings. Featuring: 3 new missions, new story comic, 2 new (but somewhat familiar) mummified enemies, and Shmashrul as an AI controlled team member. He has unique powerful abilities of his own; use them wisely.
  • new Adventure challenges: each adventure, apart from 3 stars, now also offer two challenges; a “Health challenge” (to finish the match with 7+ Health) and a “Master challenge” (different for every adventure).
  • New VS arena: Proving ground. It’s the arena you know from the tutorial, but with new mechanics: healing area, and spiky floor. It’s perfect for dueling, rewards skill shots because it’s open and all about right positioning. It also comes with a day and night version.
  • Full gamepad support: it’s not just an overlay. We redesigned UI navigation in match when using the gamepad for the best experience. It detects the device and changes controls on input so you can switch freely between mouse or gamepad without going into options (you can check the controls in options however). Would love to hear from you if all feels right.
  • new cards to unlock: 14 Avatars, 3 Quotes and 6 beasts’ Skins.
  • New stock in Shoppe: we added 3 new cards to shoppe: exchanging Fireflies for Grubs (if you need some extra cash), redeeming code (a system to distribute rewards for future non-in-game events), daily quests upgrade. The last one is another permanent upgrade, like unlocking victory screen customizations; it reduces the refresh time of daily quests and increases their total number. Can be used twice.
  • New daily quests: we’ve added 2 new types of daily quests: win 3 ranked matches in a row and play as a particular beast.
  • Two new player stats: “Co-op adventure progression” and “Unlocked Achievements”.

Changes/upgrades:

  • We improved matchmaking, reducing the overall search time. Because of that we also decided to reduce the time to launch a match with AI from 40 to 30 seconds.
  • Added notifications to beasts’ skins and adventures.
  • The last chosen skins now remain visible in beast choice menu, so you don’t have to go to skins category every time.
  • Added avatars rewards to level-up rewards for levels: 2, 3, 4, 6, 8, 10, 12, 14. Those of you who have already reached those levels will get the rewards automatically.
  • Added avatar and name of teammate to top bar.
  • Added current level progression to player avatar in top-left corner of main menu.
  • The gained stars and completed adventure challenges are now shown in the Victory screen (right after the match ends) instead of the spoils screen.
  • Improved AI; it is generally more accurate and thoughtful in their decisions. Also less often performs meaningless tiny moves.
  • Decreased base daily quest refresh time from 23 to 22 hours.
  • Level cap changed from 35 to 40.
  • Switched menus scrolling directions.
  • Added scrolling to the spoils screen. It will appear when there are a lot of icons.
  • Added sound effects to gaining rewards and stars.

Bugfixes:

  • Sometimes an opened chest doesn’t show any rewards - Fixed.
  • Sometimes, when a teammate leaves the match, the game could hang for another player at turn end/start - Fixed (hope we found all the causes).
  • Sometimes players of very different leagues would be matched after 30+s or not at all - Fixed.
  • Sometimes rewards showing over the match spoils - Fixed.
  • During a match, the game occasionally freezes when beasts are moving - Fixed some of the causes (but not sure if all, as they are situational).
  • Game sometimes/ for some players hanging on the launch screen - Fixed.
  • Sometimes finishing an adventure with a score of 2+ stars gives only one star - Fixed.
  • Some players lost their hard-earned move effect: “Avalanche” - We were unable to recover the info of who had it and who didn’t, so we decided to give it to all players who played FurryFury before update 0.8.
  • Dark zone, in desert arena with Guiding Egg, Sometimes shrinks at the beginning of the turn, instead of the end - FIxed.
  • During a match you could sometimes open a character card of a moving beast, or couldn’t open the card of a still one. Also sometimes these cards stay opened when not supposed to - Fixed.
  • In match; sometimes a prediction path is flashing quickly (most common in co-op) - Fixed.
  • Sometimes when canceling a search at the last moment, it will still launch a match - Fixed.
  • Time to next daily quest sometimes showing negative numbers - Fixed.
  • While in a team; sometimes popup, to join adventure match, doesn’t appear at first time - Fixed.
  • Low resolution of black circle transition between scenes - Fixed.
  • Sometimes you get doubled rewards for the quest - Fixed.
  • Every card, shown as a reward, has a green (rare) rarity gem - Fixed.
  • Some particle sprites in match are wrongly rotated - Fixed.
  • Some ui elements not scaling correctly on ratios other than 16x9 - Fixed.
  • Sometimes it is possible to select the Grubs or Fireflies rewards and selection doesn’t disappear - Fixed.
  • After disbanding the team, sometimes the green frame around a friend's card stays active - Fixed.
  • Beast text response to a friend joining the team is visible over some sub-menus, like Play or Adventure - Fixed.
  • In match; sometimes a skill description is partially masked - Fixed.
  • When playing ranked matches against AI, the player is always in the orange team - Fixed.
  • When waiting for a teammate to join a sparring game, the text says “searching...” instead of “waiting...” and there is a timer - Fixed.
  • Sometimes when solo searching for a 1vs1 match, the title says “Sparring” instead of “duel” - Fixed.
  • When reaching a new league (or falling down), corresponding spoils will still show the old one - Fixed.
  • Invitation popup appears behind the blur when in Friends sub-menu - Fixed.
  • In map view, there are scroll arrows visible before there is a content to scroll - Fixed.
  • No notification for getting Babowacky and Cruelick cards - Fixed.

Known issues:

  • Part of translations is missing in Czech, French, Italian and Russian languages. Missing texts are replaced by English. We are working on updating those translations.
  • Game being blocked by antiviruses (as idp.generic) - it is a false alarm, the game is safe, however we are working to solve this.


Here I would like to give a big shout-out to our community; you were a huge help in finding and fixing the bugs. Keep up the good work, professional reports, constructive criticism, and keep rolling.
-Marcin (Tinek) Michalski

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