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Barely RacingEventsNew Barely Racing update
Major update

New Barely Racing update

Barely Racing · published 24 Sep 2020, 16:28 UTC

All eventsPlayers around this dateRead on Steam

Hi all, thanks for testing our game. We have been working hard to improve our game and major update is officially online! Here are the highlights of the update. Please reach out to us if you encounter any bugs or issues, so we can address those.

Features:


- Greatly reduced size of the game by removing unused assets and resizing some images
- Added two new cars - Jaw and Nosey!
- Redesigned existing cars
- Steam integration. Game will now detect your steam account information (name and Avatar), so you no longer need to enter your name when you create new game
- Removed multi language support until it's fully finished and game fully translated
- Game will now pause if controller is disconnected or steam overlay activated
- Added Input display in all menus so that user knows functionality of game-pad buttons
- Tutorial will now show the user which buttons needs to be pressed on the game-pad
- Reorganized UI elements structure in the garage
- User will be asked to confirm when quitting the game / race
- Dialogs will close if you press escape or back button on game-pad
- Leaderboard accepts now max of 11 characters in order to prevent being deformed
- When car is destroyed, racers name is now striked-through in the leaderboard
- Settings now have option to switch to PS4 buttons
- Minimaps now have start / finish lines
- Player will no longer get any bonuses if leaving the race early
- Added joystick vibration support
- Junkboy car is now a bit smaller
- When player takes beer, we now display beer progress bar in the bottom of the screen
- AI spawn algorithm is now more optimized
- Car now have delay when switching from forward to reverse
- If only one player is left in multiplayer, we will show endgame menu
- Player UI in multiplayer will now position itself depending on the position in the screen
- Added option to delete save-game using Y button (triangle for PS buttons)
- Added prompt to confirm reset of user settings
- Replaced some assets for the map
- Added new menu for buying a new car
- Added car performance progress bars
- If player is out of money, and tries to by something, game will play the sound and notify that more money is needed
- Car can be cycled in garage using RB and LB on the game-pad
- Added track select screen
- Player is notified if car health is 0 and player is trying to start the new race
- Unfortunately we had to remove color selection by HSV (Hue Saturation Value). All car now have predefined colors

Bugs:


- Fixed bug where show FPS option would enable itself by default
- Fixed bugs where some menus would loose focus, and therefore game-pad navigation in menus was disabled
- Fixed bug where Junkboy car would not lay on track correctly (tires would drop in to the track)
- When car is destroyed for driving in wrong direction, we will no longer show that it was killed by the latest damage taker
- Back button now works in all sub menus in garage
- Fixed leaderboard item alignment
- Fixed bug where Junkbox would spawn in front of starting line
- Fixed bug where mine cool-down time would reset if car was reset
- Fixed wrong loading screens being shown
- Fixed wheel behavior when car is turned upside down
- Junkyard03 collision errors fixed
- Fixed bug where AI would start with max health upgrade when we didn't want that
- AI path finding fixed
- After race is done we hide all UI elements from the screen
- Fixed bug where tutorial would not finish in some rare situations
- Fixed bug where race in multiplayer would not finish if all players cars have been destroyed
- We no longer show lap 4/3 when player finishes the race in multiplayer
- Fixed bug where leaderboard would not follow settings for Opacity
- Fixed bug where "wrong way" display would not hide if race is done
- Fixed menu popups in the garage

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