There is now an option to toggle character silhouettes in Campaign mode
This allows the player to see silhouettes of characters through foreground objects.
The window to buffer inputs for the next attack has been increased
You should be able to activate your next attack more comfortably/consistently
New mechanic: Fatigue
Performing multiple swings in rapid succession will result in the player feeling “Fatigue”
Fatigue is activated after the first few swings that are chained together
Fatigue slows attack speed
Fatigue is reset when the player stops swinging
Overall we don’t feel that this is a large change - we wanted to see how you all feel about such a system before tweaking it further.
New mechanic: Combo Timing
You can gain an attack speed bonus on your next attack if you input said attack at the right time
This “right time” is directly after your swing completes
Not inputting the next attack at the right moment during the first swing slightly slows the next swing
AI Adjustments
AI should now be more careful about when they decide to go for an attack, and should play more defensively
AI shouldn’t consider changing directions during an attack they’ve committed to
We felt that AI enemies were too easy to bait even on Master difficulty
Changes to character movement
Landing on the ground now slows the character’s movement speed for an extremely brief period
Attacking when landing further briefly stops the character
Upward jumping velocity has been reduced
Forward jumping velocity has been increased
Gravity should now have less of an effect on character movement
We are currently working towards addressing certain styles of play that abuse repeated jumping
Background changes to netcode
We are still currently investigating some instances where multiplayer instances don’t quite work the way as we intend - we’re hoping these changes are a step in the right direction!
Bugfixes
Several corrections made to narrative text
Fixed instances where Campaign nodes would automatically complete when the player attempted them
Flame Blade now deals the appropriate amount of damage to the final boss as well as enemies in Last Stand
The perk Escape Route should no longer have any effect against on the Final Fight
All plumes should now appear as rewards in Campaign mode
The Flail weapon should now appear as a reward in Campaign mode - This may still be bugged. Let us know if you see it!