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GriefhelmEventsGriefhelm Patch 1
In-game event

Griefhelm Patch 1

Griefhelm · published 21 Aug 2020, 20:15 UTC

All eventsPlayers around this dateRead on Steam


Griefhelm Patch 1 is now live.

Thanks to all our players for helping us find and understand these issues. Notes are below, as well as notes for our future patches. Please see our content calendar for larger content updates!

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Notes:

  • Fixed instances where remapping keyboard controls would lock the player out of using or remapping certain inputs.
  • A V-Sync option has been added to the Video Options menu.
  • Campaign starts with 5 lives instead of 3.
  • Added turning into “last stand” mode when losing all health in horde on campaign mode.
  • Players begin obstructing one another slightly farther away - this is to reduce player “hugging”.
  • The effect that ice has on the player has been reduced.
  • AI jumping is now better in fights.
  • Enhanced lighting on Crypts for added visibility.
  • New network error notifications.
  • Shoves and kicks have a greater effect on opponents to allow for more consistent follow-up attacks.
  • Woods foreground elements reduced and resized.
  • Q and E no longer change the direction that you face - this was to allow keyboard users more flexibility in the control schemes.
  • Adversaries should now appear more consistently after encounters and campaign.

Known Bugs and Improvements (We’re Working On):

  • Online issue with joining lobbies (players don’t appear in the lobby or in the game, either temporarily or permanently).
  • Campaign typos (fixed soon).
  • AI navigation improvements
  • Reports of defeating an adversary not unlocking equipment - looking into this.
  • Declining the tutorial doesn’t remove the notification for it when entering game modes.
  • Direction swap is now mappable for keyboard users - not working.
  • Resolution Controls!
  • Netcode improvements across the board.
  • Messaging for online play: communicating kicking, host shutting down a server, etc.
  • Weapon balancing and hit zones.
  • Working on making multiplayer sessions count towards adversary unlocks.
More from Griefhelm

Other announcements

All events
GriefhelmGame update13 Feb 2025Fixes to lighting and botsFixed Lighting bug on Campsite and Crypts Fixed Bots not moving after respawning in Battle ModeGriefhelmGame update27 Aug 2024Hotfix- Fixed Lighting issue in tutorial levelGriefhelmGame update12 Aug 2024Online Issues Hotfix.Fixed Server issues caused by Steamworks SDK compatibility Apologies for this oversight, and thank you for reporting the issue. I wanted to release this as quickly as possible, so here it is! Have fun, and let me know if you encounter any other issues!